Wednesday, August 24, 2016

#RPGaDAY 2016 - Days 19-24: Previously, on #RPGaDAY

There was a good reason why I didn't try to run #RPGaDAY this year, and it's a good job I did. Things got on top of me, dayjob, writing, and more... so I'm a little behind. That, and there are some questions this year that I really have no idea how to answer. Let's try to catch up ready for the final week...

Day Nineteen: Best Way to Learn a New Game?

When I first started playing RPGs, I played in other people's games. First of all it was JR's Traveller game, then Pete's AD&D and Runequest. The advantage there was that I was joining a game that other players already knew how to play, and they could guide me, help me with the rolls, and bring me up to speed.

The first game I bought to run was Star Frontiers, and by then I was more game savvy and after reading the rules multiple times before trying to run the game. But nothing actually beats playing. Playing gives you a real sense of how everything works.

I'd really like to experience FATE and how it works in play. It's all fine reading the rules over and over, but I haven't experienced it in action to see it actually underway. I think the only solution to that is watching "actual play" videos on Youtube.

Day Twenty: Most Challenging but Rewarding system you learned?

I guess the most challenging game has to be Nobilis. It really took a while to grok what was actually going on in the game, and it sat on the shelf for ages with me taking the "great white book" off of the shelf every so often to give it another try before giving up again with a resounding "I have no idea what's going on..."

Then I read the examples of play, and everything really clicked into place. While I still haven't played Nobilis, the realisation of how it works was excellent and really opened my eyes to a different way of playing games. One day, I hope to experience it in action.

Day Twenty-One: Funniest Misinterpretation of a Rule in Your Group?

That one I have no answer for. I don't think we've ever misinterpreted a rule and had a funny result. We've usually just realised that something wasn't making sense and ignored it, getting on with the game.

Day Twenty-Two: Supposedly Random events that keep recurring, and
Day Twenty-Three: Share one of your best "worst luck" stories.

I've merged these ones together, because the most recent "worst luck" story is mostly due to a "supposedly random event". We tried our hand at The One Ring recently, so that our usual Star Wars GM could get up to speed for running it at GenCon. However, I think were was something wrong with my set of dice for the game. Considering we must have rolled about 10-20 times each evening, easily over 50% of the time we were rolling the "Eye of Sauron" on the d12. Bad, bad, bad...

Especially in combat with a bunch of brigands.

Which brings us to today...

Day Twenty-Four: What is the game you are most likely to give to others?

The game I'm most likely to give to someone is going to be Conspiracy X 2.0. I loved that game, and very happy with how the new version came out. And, thanks to Eden, I have multiple copies as the author / line developer. It's a great example of a neat, compact, portable RPG book with everything in a series of small books.

Game I'd LIKE to be able to give to others, would probably be the old WEG Ghostbusters, or Eden's Buffy the Vampire Slayer RPG. Probably the finest examples of accessible and cool RPGs ever produced.

Right, that's it! I'll try to keep up for the last week!

Until then, LLAP and Stay Multiclassy!


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