Showing posts with label UKGamesExpo. Show all posts
Showing posts with label UKGamesExpo. Show all posts

Thursday, May 28, 2026

Less "One Day", More "Day One"

Those of you who follow me on my various social media accounts will be aware, but after five years full time working as a Producer, developing a host of titles for the second edition of the Doctor Who Roleplaying Game (updating my original first edition design), and developing the second edition of The Laundry Roleplaying Game (changing game system completely from its original incarnation)... and after nearly thirteen years before that as a freelancer for them... I've parted ways from Cubicle 7. 


So, I guess the big question is... 'What's Next?'

Good question! That's all I can say!

I've had a couple of ideas buzzing around in the back of my head for a few years that I've not been in a position to work on, including a follow-up to my game of dreamshare technology, WILD (Wake Initiated Lucid Dreaming), and something completely different (that may also use WILD's tarot card mechanics, only adapted for the setting). 

Strangely, one of the biggest inspirations for this to-be-revealled game comes from the most unlikely places - and it's not even a game. On our bookshelves at home sat this rather lovely book from 1972, The Decorative Illustration of Books by Walter Crane, originally published in 1896. It's simply gorgeous, and a great insight into how Crane thought books should be illustrated. Everything, from the typography, the cover, the art, it's just everything I'd love to produce.


As they say, 'they just don't make 'em like this anymore...' (Wow, I sound old...)


Well, you never know. I've got the time now... just need to up my art skills.

I've been looking into other things as well recently, but alas, those plans have fallen through... 

So, this weekend is UK Games Expo!! It's going to be a new and exciting experience, wandering the halls as a freelancer, and I'm hoping that I get to see as many cool and inspiring games as possible. I remember the feeling of looking through the pages of Mothership for the first time and thinking that this is simply the most inspiring thing I've seen in the TTRPG space for a few years. 

I want to come out of the convention inspired, and excited to get started on something new.

I want to turn those projects that I always said I'd get around to 'one day' into projects that are starting on their 'day ones'. 

Of course, if anyone needs a freelance game designer, writer, developer, producer, or similar in the meantime, let me know. Nerd's gotta eat!!

Stay multi-classy

DFC

Saturday, June 7, 2025

Recovering after UK Games Expo

It has taken a week for me to get around to writing something about the hectic (and warm) experience that was UK Games Expo 2025. Was it good? Yeah, I think so... 

Just a fraction of the convention. It was huge.

Getting there was pretty easy, thanks to the way the NEC in Birmingham is connected to the train station (which is brilliant), and the lovely people at the NEC even had places to look after our luggage while we walked around that first day before we checked into the hotel. 

The only problem was, it was WARM. So darn warm. The queues just for the water refill stations were epic. The food and drink places were overwhelmed. Even the Londis in the NEC were struggling to refill the fridges fast enough. But, we arrived, had a very brief look around before deciding it was too warm, and went off for a tea and some fresh air. Then it was back in to meet up with Eleanor from the UK Tabletop Industry Network and the legend that is Joe LeFavi from Genuine Entertainment. Great to catch up with you both!!

The hotel (the Holiday Inn at the Airport) was really nice, and even had a free shuttle bus that connected with the NEC/station. Excellent! Good air conditioning, huge breakfast, and we were back for day two...

Debs' first encounter of Saturday was with some Ghostbusters and someone from Star Fleet.

Day Two was slightly better as the air conditioning in the halls seemed to be better. We met up with Stoo Goff (publisher and creator of Aegean, and publisher of WILD... you may have heard about him on this blog before) and then it was back to wandering the halls. Debs had a great chat on Friday with the lovely folk at Monte Cook Games and really loved the weird hand thing that was in the original Invisible Sun Black Cube, and talked to them about maybe having a demo of the game while we were there. However, the halls were so big, and all blurred into one, we struggled to find their stand again (until Sunday). How is that even possible? Their stand was pretty big! 

The Hand from Invisible Sun
    Anyway, we wandered the halls some more, remembered to stop for cups of tea more often this time, and remembered to keep taking it easy. We caught up with Gareth Sleightholme, the artist who did the amazing tarot deck art for WILD, as well as some of the most striking and arresting art for the upcoming second edition of The Laundry Roleplaying Game, based on Charles Stross' The Laundry Files.

Was a long and exhausting day, topped off with a trip to the bar at the Hilton for the obligatory 'industry mixer' hosted by the lovely folk over at Rowan, Rook and Decard. It was busy, and the queue for the bar was huge, but lots of people were having a blast and chatting, and I got to catch up properly with Gareth and Stoo, and I think Debs enjoyed it all too. 

Sunday was (thankfully) a little cooler again, and we went in with a battle plan. However, we were all tired, and worn out by the whole experience, and by the time it got to around 1pm we'd had enough and started the long (very long) train journeys home. Debs bought some cool vegetation from Gamers Grass, and discovered a couple of cool games that she's going to keep an eye out for when they hit Kickstarter. But thankfully, we made it home and passed out... just in time for me to go back to work the following day. 



What was the final verdict of the convention? 

That's a really tricky question. When we went to Tabletop Scotland last year, it was a lot quieter as you'd expect, but we saw some really cool games and I sat there inspired. My mind was filled with ideas, I flicked through Mothership and was a bit stunned by all of the information. I just couldn't wait to get back home and start doing something. To create. Draw, write. Anything. 

Whereas UK Games Expo was massive. Huge. So busy, I hardly saw anyone I'd promised I'd try to catch up with - either I just didn't see them, or they were just too busy and I didn't want to interrupt. There was so much to see, so many cool games, so many books, I kinda just left the convention thinking 'why am I bothering?' There are so many RPGs out there, no one's going to notice anything I do. And the social mixer on Saturday night was filled with so many new and talented creators that I didn't recognise, I just felt that I'd had my time making RPGs and maybe I should just 'diminish, and go into the West...' 

But I won't. I'm going to keep at it. But it has left me a little unmotivated. Completely the opposite of what I wanted to get out of the convention. 

Still. It was great to catch up with Stoo and I haven't had a chance to really chat to Gareth in years.

Me and Gareth, and a big dice.

Will we do it again? Definitely. But maybe not all three days. I don't think my bank account can take it!

Roll on Tabletop Scotland!! 

Sunday, April 21, 2019

Ostara - the birth of the new

It is the Spring Equinox, and spring means the start of new things. 

It's also the month where both myself and my wife have birthdays, and our wedding anniversary. Our birthdays were filled with feelings of "Oh god, another year older. I'm not celebrating." So we kinda took it easy, but I felt like I needed to add a new blog post to be all sharing and what-not. 

I made the leap and decided I was going to go to UKGamesExpo this year. Never been before, but I know a couple of the cool publishers who are going and I thought I'd try to convince some of them to send some writing work my way? You never know. 

So I thought I'd do a new business card. I didn't really like my old one, and I haven't really handed out many of them, so I figured I'd do it myself rather than pay to have some printed. 

Especially as I have zero monies at the moment. Anyway, the new business cards I thought could be like Tarot cards to tie in with the cards used in WILD (remember my blog posts about Tarot cards?) My art isn't very up to scratch, but the basic concept is using the Magician card, and the usual "tools" of the magician's art are replaced by items that represent all of the games I've worked on in the past - a model of a TARDIS, a model Enterprise, a zombie, a UFO, the tech from WILD, etc. 

So, if you see someone dressed in black at UKGamesExpo this year looking confused and lost, it's probably me. Come over and say hi.

Though... I do have some writing work at the moment. Not sure what I can say about it yet. It's not a huge one, but pretty darn cool none the less. It's a short contract, and I'm hoping it goes pretty smoothly. I'm sure I'll post on here when it's public. So, until that one's done, WILD is going to have to rest on the back-burner again for a while. 

Okay... on the subject of writing, I should get back to it. Until next post...

Peace and long life.