Thursday, May 28, 2026

Less "One Day", More "Day One"

Those of you who follow me on my various social media accounts will be aware, but after five years full time working as a Producer, developing a host of titles for the second edition of the Doctor Who Roleplaying Game (updating my original first edition design), and developing the second edition of The Laundry Roleplaying Game (changing game system completely from its original incarnation)... and after nearly thirteen years before that as a freelancer for them... I've parted ways from Cubicle 7. 


So, I guess the big question is... 'What's Next?'

Good question! That's all I can say!

I've had a couple of ideas buzzing around in the back of my head for a few years that I've not been in a position to work on, including a follow-up to my game of dreamshare technology, WILD (Wake Initiated Lucid Dreaming), and something completely different (that may also use WILD's tarot card mechanics, only adapted for the setting). 

Strangely, one of the biggest inspirations for this to-be-revealled game comes from the most unlikely places - and it's not even a game. On our bookshelves at home sat this rather lovely book from 1972, The Decorative Illustration of Books by Walter Crane, originally published in 1896. It's simply gorgeous, and a great insight into how Crane thought books should be illustrated. Everything, from the typography, the cover, the art, it's just everything I'd love to produce.


As they say, 'they just don't make 'em like this anymore...' (Wow, I sound old...)


Well, you never know. I've got the time now... just need to up my art skills.

I've been looking into other things as well recently, but alas, those plans have fallen through... 

So, this weekend is UK Games Expo!! It's going to be a new and exciting experience, wandering the halls as a freelancer, and I'm hoping that I get to see as many cool and inspiring games as possible. I remember the feeling of looking through the pages of Mothership for the first time and thinking that this is simply the most inspiring thing I've seen in the TTRPG space for a few years. 

I want to come out of the convention inspired, and excited to get started on something new.

I want to turn those projects that I always said I'd get around to 'one day' into projects that are starting on their 'day ones'. 

Of course, if anyone needs a freelance game designer, writer, developer, producer, or similar in the meantime, let me know. Nerd's gotta eat!!

Stay multi-classy

DFC

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