Showing posts with label UK Games Expo. Show all posts
Showing posts with label UK Games Expo. Show all posts

Sunday, June 7, 2026

Recovering from UK Games Expo 2026

 

Selfie of myself and my lovely wife, Debs, who is wearing fake antlers

It's hard to imagine that this time last week we were at UK Games Expo 2026 - officially the third largest gaming convention in the world. Over 80,000 attendance this year, spread over five enormous halls of Birmingham NEC (six if you include the ticketing hall). 

So, how was it? First of all, major disclaimer - I was not there as an exhibitor. We're just 'punters' and wandering around to take in the sights, see the cool games on offer, chat to creators, and just to enjoy ourselves. 

There and Back Again

In previous years, we've travelled to the Expo by the wonders of the train. Or rather, multiple trains, and having to travel across London via tube in the middle of the journey. It takes forever, and last year we even spread out the 'going to' journey with a stop over in London so we could get to the convention at a decent time on the Friday.

This year, our good friend Chimeric Designs decided to drive to the Expo and kindly offered to give us a lift there and back. Not only was this a lot cheaper (we contributed to the fuel) but also soooo much quicker and easier, and a lot less stress on our behalf. I don't know how stressful the actual driving was (I must admit, I find driving pretty stressful in general). I hope it wasn't too bad.

Sure, there was a nasty truck fire on the way there which slowed us down by almost 90mins, and there was a vast section of roadworks on the way back. But getting driven there and back was so much less stress. I cannot thank you enough for the chauffeuring. You're a legend.

At the Expo (Friday)

Due to the traffic (caused by that truck fire), we wandered into the halls on Friday afternoon around 4pm... Which meant getting our badges and lanyards was incredibly quick - no queue at all! 


Once inside, it was the usual packed and warm swarm of people mooching around and looking at all the cool stuff, though thankfully the crowds had died down a bit and it wasn't too unbearable. I made a quick beeline  to drop off some reference material that I no longer needed - hopefully it'll be useful to continue the legacy. From what I'd heard, that game has sold pretty well, and was even up for an award you know. 

After that, we cruised around the halls quickly, before they decided to close up. Stopping briefly at the Effekt stand so I could pick up a copy of Tales of the Old West for a friend. I already had my Kickstarter copy, but it was good to catch up with the Effekt guys and support their work. (Shout out to Phil from The Dark Orb who saw me there, good to chat again!).

At the Expo (Saturday)

Saturday was our full day at the con, a real opportunity to wander around and really take in all of the stands. I had maps printed out and the stands I really needed to ensure were visited were marked on... the only problem is, there's no real orientation... I spent ages dragging Debs around looking for a stand only to discover I had my map upside-down. It doesn't help that the maps are printed with no real relation to each other. 

I mean, c'mon, we're all gamers. We know maps. Heck, I used to work for Nature Conservation for the council, updating Ordnance Survey maps, so I know how to read my way around. Orientation needs to be consistent, and logical from one hall to the next. We need compass points, the street signs need to not only say the street but also indicate which way is East and West, or North and South. 

We met up with Chimeric Designs again and wandered around, picked up a copy of Dread Knight from Odd Artworks (love his artwork - I really hope he does print versions of the supplemental zines, they look really cool), got to chat to Adrian at Dungeons & Dyslexia who interviewed me ages ago.


Caught up with Stoo Goff who had really pushed the boat out to promote Aegean this year with this impressive banner hovering over the GMS stand, and met up with Gareth Sleightholme who did the interior artwork for Aegean and the Tarot deck art for WILD. Always good to meet up with you both!

Speaking of which, I'd volunteered to help out on the Compose Dreams stand, a great distributor of indie RPGs based normally in Canada who have UK distribution too. They stock WILD, Aegean, and even more (head to their site if you're after copies!), and it was a great opportunity to experience the fun of working a stand at UKGE. I mean, I'd done it before at Tabletop Scotland, but UKGE is soooo much bigger. 

Of course, this was when the air conditioning seemed to give up in the halls, and the temperature rose to sweat-inducing levels. It's almost like the NEC isn't capable of handling 80k visitors at once on a very hot spring day?

Ironically, though I was there to promote WILD, I managed to sell some copies of Stoo's games instead, including his new 'ashcan' sampler of Wolfshead - a new game of rebellion and resistance during the time of Robin Hood. The zine sampler looks awesome. It uses the same system as Aegean, and I'm sure we'll be playtesting that again in the near future.


While I was on the stand, Debs ran off to Hall 1 to meet Bill Making Stuff, host of a particularly amusing crafting and scratchbuilding channel that we enjoy. Debs was really excited to finally meet him, and gave him some of her zines. He even gave her some of his Gutterland Gazette zines in return, so she was a very happy bunny.


We wandered around a bit lost again for the rest of the afternoon, before heading over to the Hilton to hang around in the bar for a bit, after picking up some food from the food trucks. 

In the bar we saw lots of familiar faces, including some Youtube hosts who looked busy searching for specific people to talk to... so I didn't want to interrupt. I mean, they don't know me from Adam as the saying goes. Maybe next year I'll say hi, even if it's just to say "I watch your videos, they're really good". 

Even got to catch up with Angus who I haven't seen in many, many, many moons. Got to reminisce about the old days in the Camarilla, which was cool especially as Andy P arrived as well - I first met them both through those Vampire LARPing times in the 90s. 

Didn't stay too long as we were all exhausted. I don't know how you youngsters manage it!

A Quieter Sunday

Sunday, as with previous years, is a bit quieter. Except for the Orcs. They were loud and scary, but pretty cool...


With the aisles a little easier to navigate, we set out walking up and down as many of the halls as possible to see all of the stands we hadn't seen already. Got to pick up some titles we'd been eyeing up over the previous days (then reminded myself I needed to be a bit more cautious with how much I'm spending these days). After a necessary cup of tea, we headed back to the carpark and the journey home.

In Summary

All in all it was good. Too warm again, but this year we'd learned from previous mistakes and were carrying a lot less (and I didn't bother with a jacket, no matter how much I wanted to look tidier). 

Saw lots of people I knew, but it was too busy to really talk to them. Saw lots of stands with people I recognised and had the briefest of chats, but as I mentioned, I need to be a bit more careful with funds... 

There were a couple of stands with AI generated artwork which was disappointing. We lost count of 3D printed stuff - I don't mean the individually designed stuff, like minis and terrain, which is really cool and requires skill and talent. I mean the 'downloaded a file' dice-towers and stuff. Oh dear...

And we saw a few stands with Ghibli and Pokemon stuff which I'm sure isn't licensed. As someone who loves licensed games, and has worked closely with IP owners, I know the efforts that are necessary to get official licensing and approval. To see loads of unofficial stuff it's just a bit disheartening. 

I think mentally I may have gone to the convention with the "I'm going to talk to publishers" mindset. In my newly unemployed status, I guess I had that circling my mind at times, but UKGE is not the place for that kind of approach. Publishers of every size are far too busy.

The one thing I took from the whole convention is my admiration for those creators who are simply doing it all. They have a passion project, they create a cool game, they write it, illustrate it, do the layout, publish it, and get it out there for people to play. Cool creators like Montford Tales and Patchwork Fez Games who make games how they want to make them. 

Is it weird to equate them to David Lynch or David Bowie? I wrote a long blog-post a while ago about how they loved to immerse themselves in challenging projects and push the boundaries - do what they wanted to do, the way they wanted. And I see that in a lot of the creators at UKGE. They are an inspiration. 

After all, that's why I use the name Autocratik for the Masses. Do it my way, make stuff. 

And that's what I'll do while I'm looking for gainful employ, even if it's freelance. I've got ideas. I've got plans. I've also got some limitations, but by next Expo, who knows..? 

Saturday, June 7, 2025

Recovering after UK Games Expo

It has taken a week for me to get around to writing something about the hectic (and warm) experience that was UK Games Expo 2025. Was it good? Yeah, I think so... 

Just a fraction of the convention. It was huge.

Getting there was pretty easy, thanks to the way the NEC in Birmingham is connected to the train station (which is brilliant), and the lovely people at the NEC even had places to look after our luggage while we walked around that first day before we checked into the hotel. 

The only problem was, it was WARM. So darn warm. The queues just for the water refill stations were epic. The food and drink places were overwhelmed. Even the Londis in the NEC were struggling to refill the fridges fast enough. But, we arrived, had a very brief look around before deciding it was too warm, and went off for a tea and some fresh air. Then it was back in to meet up with Eleanor from the UK Tabletop Industry Network and the legend that is Joe LeFavi from Genuine Entertainment. Great to catch up with you both!!

The hotel (the Holiday Inn at the Airport) was really nice, and even had a free shuttle bus that connected with the NEC/station. Excellent! Good air conditioning, huge breakfast, and we were back for day two...

Debs' first encounter of Saturday was with some Ghostbusters and someone from Star Fleet.

Day Two was slightly better as the air conditioning in the halls seemed to be better. We met up with Stoo Goff (publisher and creator of Aegean, and publisher of WILD... you may have heard about him on this blog before) and then it was back to wandering the halls. Debs had a great chat on Friday with the lovely folk at Monte Cook Games and really loved the weird hand thing that was in the original Invisible Sun Black Cube, and talked to them about maybe having a demo of the game while we were there. However, the halls were so big, and all blurred into one, we struggled to find their stand again (until Sunday). How is that even possible? Their stand was pretty big! 

The Hand from Invisible Sun
    Anyway, we wandered the halls some more, remembered to stop for cups of tea more often this time, and remembered to keep taking it easy. We caught up with Gareth Sleightholme, the artist who did the amazing tarot deck art for WILD, as well as some of the most striking and arresting art for the upcoming second edition of The Laundry Roleplaying Game, based on Charles Stross' The Laundry Files.

Was a long and exhausting day, topped off with a trip to the bar at the Hilton for the obligatory 'industry mixer' hosted by the lovely folk over at Rowan, Rook and Decard. It was busy, and the queue for the bar was huge, but lots of people were having a blast and chatting, and I got to catch up properly with Gareth and Stoo, and I think Debs enjoyed it all too. 

Sunday was (thankfully) a little cooler again, and we went in with a battle plan. However, we were all tired, and worn out by the whole experience, and by the time it got to around 1pm we'd had enough and started the long (very long) train journeys home. Debs bought some cool vegetation from Gamers Grass, and discovered a couple of cool games that she's going to keep an eye out for when they hit Kickstarter. But thankfully, we made it home and passed out... just in time for me to go back to work the following day. 



What was the final verdict of the convention? 

That's a really tricky question. When we went to Tabletop Scotland last year, it was a lot quieter as you'd expect, but we saw some really cool games and I sat there inspired. My mind was filled with ideas, I flicked through Mothership and was a bit stunned by all of the information. I just couldn't wait to get back home and start doing something. To create. Draw, write. Anything. 

Whereas UK Games Expo was massive. Huge. So busy, I hardly saw anyone I'd promised I'd try to catch up with - either I just didn't see them, or they were just too busy and I didn't want to interrupt. There was so much to see, so many cool games, so many books, I kinda just left the convention thinking 'why am I bothering?' There are so many RPGs out there, no one's going to notice anything I do. And the social mixer on Saturday night was filled with so many new and talented creators that I didn't recognise, I just felt that I'd had my time making RPGs and maybe I should just 'diminish, and go into the West...' 

But I won't. I'm going to keep at it. But it has left me a little unmotivated. Completely the opposite of what I wanted to get out of the convention. 

Still. It was great to catch up with Stoo and I haven't had a chance to really chat to Gareth in years.

Me and Gareth, and a big dice.

Will we do it again? Definitely. But maybe not all three days. I don't think my bank account can take it!

Roll on Tabletop Scotland!! 

Monday, May 26, 2025

UK Games Expo on the horizon

 


At the end of the week it'll be the UK's largest gaming convention, UK Games Expo.

I've been a few times in the past, and have always been completely overwhelmed by the size of the convention, but this is the first time I've gone for longer than a single afternoon. Usually that's enough for me, it can be exhausting and so much happening, but this time I'm going to brave it a bit longer – mostly due to having the support and backup of my lovely wife this time. 

What do I hope to get out of the convention? 

Not sure. I know lots of people going and that's the real reason for it – meeting up with loads of cool gamers and developers. There are a few people going I haven't seen for many years, and some I've never met in person (only over the internet) and it's going to be great to catch up and chat. 

I also want to check out those cool minis at Crooked Dice – surely they have to have made a Mulder and Scully set by now? 

And, Darrington Press... I'm not much of a fantasy gamer, but Daggerheart is looking more and more tempting...  

I've printed out maps of the halls, marked on stalls I definitely need to visit. There are so many people I need to say hello to! It should be good!! Exhausting, but good!

If you're going and see me wandering the halls, looking as bewildered as I always do at these things, say 'hi!'.

[I may try to record a video or something while I'm there. I was going to do another "what's in the box?" video today but the footage was awful. I'll need to try again...]


Sunday, June 2, 2019

EXPOsing Oneself

Just one of the halls at UK Games Expo 2019 at the NEC in Birmingham
Hi all!

Sorry it's been very quiet on here for the last month and a bit... Thankfully that's been mostly due to being busy with a writing project. Though, as usual, the regular brain irregularities of self-doubt, imposter syndrome, and thinking I should just pack in the whole RPG writing malarky and resign myself to a life in the underpaid and under-appreciated realms of retail, have reared their ugly heads along with other brain farts.

Anyway - writing project. Hurrah! Yes. Can't say too much at the moment, but it's taking an existing system and giving it a once over - taking out the unnecessarily wordy, the complicated, and the superfluous, and making it faster, cooler, and even more accessible than it already was. It's been cool so far, and good to get back into it again. If I can just get over the doubt, the self criticism, and general fatigue.

Meanwhile, this weekend was UK Games Expo in Birmingham. I've never been to one of these, usually only heading to London for Dragonmeet as it's easier for me to get to. Thankfully, I'd been given some monies for my birthday to cover some of the cost of this, and I thought it would be good to say Hi to some of the cool people in the industry.

Dragonmeet is big, but UK Games Expo is HUGE. That photo doesn't do it justice. And that's just one of the halls. In the background on the left you can see there's a double decker bus. A real bus. It's enormous. Just walking up and down the aisles and taking in all the stands was exhausting, especially after a 4:30am start to get there! Was worth it though, as I got to catch up with all the awesome people on the various stands, met up with my GM Stoo who was there plugging the playtest of his Greek mythology game Aegean, and got to see all the cool stuff that had been announced and released that I can never afford.

"Hot Dumbledore" mini from Knight Models as part
of their amazing Harry Potter miniatures game
I was only there for the one day, the Friday, but I managed to take most of it in thankfully. I must say many thanks to the awesome people at Cubicle 7 Entertainment for putting up with my usual badgering, and to the fantastic people from Fria Ligan for taking the time to chat (why they didn't have a bigger stand amazes me - some of the coolest games around and they only had the smallest of stands). Thanks to the chaps from Effekt Podcast (formerly Coriolis Effect Podcast), especially Matt who decided I was interesting enough to interview for an upcoming episode (mostly about my Harry Potter hack of Tales from the Loop), and to all the other people I got to chat with and catch up with.

I'm so sorry if I babbled at any time, or said something stupid. I was very tired...  I'll be more coherent at Dragonmeet I promise.

Okay, I'm going to try and catch up on the sleep, before getting back to the writing. Deadlines to meet!

Oh, and I need to work out prompts for #RPGaDAY... *wink*

Until next time, stay multiclassy!!