Sunday, April 5, 2026

#RPGaDAY2025 - Days 17-31

 

So late! I know! 

You ever have that feeling clawing away at the back of your head that you haven't finished something? You just can't seem to rest until that task is done and dusted? Well, I have, and one of the many, MANY things that has been pickling in its own creative juices is the fact that I never finished #RPGaDAY2025. I mean, I created the darn initiative to do #RPGaDAY, and here was me setting the worst example by not finishing it.

So, nearly eight months late, here is the final half of #RPGaDAY2025. I posted Days 1-16 here on the blog, so let's continue that format. 

Day 17 - Renew


For day 17 I thought I'd draw the moment that my interest and excitement in tabletop roleplaying games was renewed, when I went off to University. I'd kinda given up on gaming, some of my group had gone off to Uni and moved away, and my mind was on other things, but when I went off to Uni to do graphic design and illustration, I was introduced to the wonders of Vampire: The Masquerade. First thing I did was blow most of my term's budget that first month on a load of Vampire books and a heap of d10s. 


Day 18 - Sign


I couldn't think of anything cool to do for SIGN, and part of me just immediately thought of the weird 'mark' that is etched on some stones dotted around the sleepy little town in New England in the game we were playtesting. And how that sign could keep the Risen at bay... 


Day 19 - Destiny


For Destiny, it's all about Tarot cards. A great tool for determining or divining your destiny, but also a great way to resolve tests in a tabletop RPG. The numbers can determine success or failure, but the images on the cards can add further meaning and description to the result, or even simply drawing upon which suit the card is for minor arcana. I used Tarot for task resolution in WILD, and I'm planning on using it again in my next personal game... (when I'm finally able to do it).


Day 20 - Enter


For Enter, I figured I'd do the entry way to a strange location. I had this idea of a doorway under the roots of a huge tree, the path lined with stones holding the earth back. I thought it would be a cool location for one of my games. I'm still pondering how to use it. 


Day 21 - Unexpected


Day Twenty-One is Unexpected, and I thought I'd go with the most unexpected moment I've had in a game recently, which was my human character taking a Voight-Kampff test in Blade Runner, only to fail and be sent to holding as a suspected Replicant infiltrator. Really, really cool twist. 


Day 22 - Ally


For Ally, I had to go with one of the most memorable allies we've had in our games, and that is Daraka, a Rodian Slicer who was our 'go to' guy for any tech issues we had in our Star Wars: Force and Destiny game. He became such an integral part of the story, we even did a few side-story sessions with Daraka as a playable character. 


Day 23 - Recent


This was actually an easy one, as Recent simply meant to illustrate something from a recent game. At the time, we were early in our Mythic Bastionland game, so I thought I'd do a pic of my character, the Owl Knight, who was a bit bookish, but died in the most heroic way. He thought that going with the watery dryad who had taken a shine to him would mean the dryad wouldn't kill anyone else... well, it kinda worked. He thought he was going off to live with the dryad under the inland sea, and he did, for a minute or two... poor Ser Dorza... 


Day 24 - Reveal


For Day 24, the topic is Reveal. So, let's talk about the only big game reveal I was involved in, which was Dragonmeet in 2007, announcing the Doctor Who Roleplaying Game, with Chris Birch, Dominic McDowall, Angus Abranson, and Fred Hicks. You can see the photo here... but I doodled my version of it. 


Day 25 - Challenge


I challenge you, sir!! For Day 25, I thought I'd go with Mythic Bastionland again, as I seemed to be challenged to duels a few times. My replacement character (after the watery demise of Ser Dorza) was the Dusk Knight, but he was challenged by the previous Dusk Knight who had been lost. 


Day 26 - Nemesis


Day 26 is Nemesis, and while I could have drawn a particular horsefaced warlock, or something to do with Romulans, but instead I thought I'd keep it TTRPG related and mention one of the first sourcebooks I wrote which has never seen the light of day. When I was trying to get my break into roleplaying games (the second time, many years after my first attempt in the 80s), I was trying to prove to Eden Studios that I could write something and knew the Unisystem well enough to do it for them. So, I wrote a complete supplement for All Flesh Must Be Eaten, a slasher horror book, where the evil entity you're facing, the seemingly unkillable slasher, is called the Nemesis. 


Day 27 - Tactic


There's a whole part of tabletop gaming that is very tactical, and I'm afraid I'm not part of it. I really don't think tactically. I mean, I enjoyed playing X-Wing, and Shatterpoint, but I probably don't play tactically enough to really consider it 'tactical' at all. I kinda just shoot and hope for the best. I have fond memories of playing the old FASA Star Trek III ship combat game with the old gaming group, and I still have my Star Warriors ship combat game for the old West End Games Star Wars, which was fab. Cue TIE Fighter noises!! So, that's what I drew...


Day 28 - Suspense!


I dunno, having to wait 8 months for the final half of #RPGaDAY2025 seems pretty much like keeping you in suspense if you ask me. However, lots of suspense and tension in our game of Public Access, so I drew Joe, Debs' character, investigating the basement of the House on Escondido Street. Playing the game has been great and tense, but the actual way it works is taking a little to get used to. We had a long conversation about the mechanics and the lack of a definite solution, and how players could really break the game if they don't take it seriously. 


Day 29 - Connect


Day 29 has the prompt Connect, and I'm hoping that #RPGaDAY in general helps people to connect to each other. I drew me playing D&D with my old group of 40+ years, because the game helps to connect us even though we are spread all over the world. 


Day 30 - Experience


For Day 30, the prompt is Experience, and I guessed most people would describe something to do with how many experience points they've gained during a game, or what their most memorable experience of playing is. For me, I wanted to do the latter, and one of the most memorable moments I've experienced in gaming was GMing Kult back in the 1990s. My future-wife's character was upset about the demise of one of the NPCs, and decided to conduct the most epic and mind-melting series of rituals to bring them back, involving time travel and recovering a soul from hell...


Day 31 - Reward


The final day of #RPGaDAY2025 and it is Reward. I wanted to show what my reward was for doing this, and it's a complete sketchbook full of little doodles that relate to #RPGaDAY and it got me drawing again. Something I've been wanting to get back to for a long time. I've done some sketches for early versions of the WILD Tarot, but that was the first real drawing I've done since the old comic publishing days, so it's good to get back to it. I'd love to do all of the illustrations for my next personal project as well, but so far I've hated what I've done for them, and will probably attempt to redo them all. That's fine, I've rewritten the character creation chapter about a dozen times over the last six or seven years, so it's not going to get done for a very long time (and also, I can't really work on it at the moment for other reasons). 


So that's it, my reward is a complete sketchbook... hurrah!


Thank you to everyone who took part in #RPGaDAY2025, I know it was a long time ago now and we're actually closer to August 2026 than we are to the previous one... which is very scary...

To quote Twenty0ne Pil0ts:

"Days feel like a perfect length, I don't need them any longer, but for goodness sake do the years seem way too short for my soul..."

Will there be another #RPGaDAY for 2026? 

Who knows? I hope so... 

Saturday, April 4, 2026

My Nerdy Life in 100 Geeky Objects - #5: Marvel Star Wars Special Edition (1977)

Way back in 2024 I was feeling all nostalgic and started a series of blog posts called "My Nerdy Life in 100 Geeky Objects", looking at stuff I remember fondly from my past and the impact they had on my life and who I'd become. Well, it's coming up to my birthday, and every year I get nostalgic again and wonder about writing about my less than exciting life. 

I was staring at the blog, having just renewed my ownership of the domain name, and thinking that I hadn't done anything with the site for over six weeks. I needed to write something, to get something on the site and to vent my creative frustrations, and couldn't think of anything I wanted to write, or could write...

And then I remembered this little series of posts that I started, and didn't get very far with. The first posts covered the James Bond 007 Lotus Esprit made by Corgi in 1977, my subscription to Super Spider-Man and the Titans comic in 1976, the 2000AD Summer Special of 1977 and my first exposure to Star Wars, and the very first Palitoy Star Warsfigures my dad got for me. 

You can see a theme developing here... number 5 in my list of 100 Geeky Objects stays in 1977. 


#5: Marvel Star Wars Special Edition

I made a video about these a while back (11 years ago... hoooboy), when the first issue of the new Star Wars comic was released. I enthusiastically looked at the new comic, and then had a flick through how I was introduced to Star Wars comics.

I don't know what prompted it, but I remember dad coming home one day with this HUGE, oversized comic under his arm for me. It was twice the size of the average comic, not just in page count, but also in dimensions. 

Look at it. It's flipping gorgeous. The name Star Wars had been firmly lodged in my dad's mind after that 2000AD Summer Special, and, bless him for knowing my early forming nerdy interests so well, picked it up on a whim. I have fond memories of laying on the floor, the comic spread in front of me, while I poured over every panel. Unknown to me, there were scenes in there that wouldn't make it into the final film – the now legendary sequences with Biggs and the Tosche Station. I absolutely loved it, but it was only half of the story! 

It felt like months until the second half of the movie got its own collection (and it was, the first half was July 1977, the second October 1977), but thankfully my dad was just as happy to get the remaining half for me. It would be months before I finally saw the movie. It was only showing in one cinema in the nearest city (Hull) where they'd reopened the long closed Dorchester to show Star Wars continually for months and months. We got tickets before Christmas 1977, but the waiting list was so long to get in, those tickets were for screenings a few months later. Though seeing Star Wars for the first time would be one of those life-defining moments, and one I've written about before.


I'd like to write more nostalgic stuff like this, and I've often thought about writing a weird fictionalised account of my nerdy life, like Ready Player One meets that movie 5-25-77, but it just stays in the list of things I want to do but just can't motivate myself. Maybe one day.

In the meantime, I'm hoping to write more for the blog and the Patreon. Both remain free to access, do subscribe to the Patreon if you can to ensure this heads into your inbox when I finally write something. 

Until next time, stay multi-classy!

Sunday, February 15, 2026

The Strangest Form of Immersion

 

©Mystery Flesh Pit National Park


If you read my previous post, or (let's face it) a lot of my blog, you'll know that I'm in a bit of a creative funk at the moment. And not the good kind. There was a moment in 2024, looking at the physical copy of Mothership for the first time while at Tabletop Scotland, that I really had a wave of inspiration that got me fired up to create something. I did a blog post about it, back in September 2024.

I started thinking about something new to create, but there are some limitations that are holding me back. One day, I'll go into the details. But, after a sudden burst of enthusiasm, of joyous creativity, the reality of the situation crept back in, and my motivation and drive were thoroughly beaten into submission. 

Since then, there have been a couple of moments of similar inspiration. One was a video I watched called Pursue Ambitious Projects, which I covered in a blog post last year. It looked at how David Lynch and David Bowie enjoyed the freedom of doing whatever they wanted, without the limitations of commerciality, and revelled in the challenge of an ambitious project that really got them fired up and excited about things.

The other moment of real inspiration was last week, watching a video of a review of the Tabletop RPG based on Mystery Flesh Pit National Park. I'd heard vaguely about the TTRPG, and wasn't sure what to expect, but saw this video come up on my feed about RPGs getting weird and gave it a look. 

While the RPG looks great, and I like the implementation of the Cypher System, it's the opening section that really inspired me. Mystery Flesh Pit National Park is a personal project of Trevor Roberts. He just started posting this weird idea on a Subreddit, and kept building upon it, creating an immersive world where this weird biological entity has been commercialised and mined by a corporation. The amazing world building, the graphic design for this fictional world is fantastic.

A promotional poster for the Mystery Flesh Pit National Park - 'Discover verdant forests, majestic scenery, and cosmic terror. Enjoy legendary trout fishing, geotectonic carnal moans, broken philosophy, backcountry hiking and camping.
©Mystery Flesh Pit National Park / Trevor Roberts - https://www.mysteryfleshpitnationalpark.com

It's just really inspiring. I want to be able to immerse myself in a setting and get really enthusiastic about it, just like Roberts did with the Park. Maybe soon...

--

In other news, the overlords at Google decided that my blog wasn't frequent enough, or focused enough, to warrant adverts to drag in a minimal amount of revenue, and you know what? I don't care. So, no ads on the blog. Or on the Patreon.

I will, however, try to be a little more frequent than once a month, but not so much that you get sick of me. 

In the meantime, check out that video about the Park, and who knows, maybe it'll inspire you too.

Stay Multi-classy!

Sunday, January 25, 2026

What's the Point?

I don't know about you, but I'm finding it hard to be creative at the moment. Sure, there are deadlines which is keeping me motivated to create stuff for work, though there are times when I start to question even that for the same reasons as below. 

I made a video last week, one of those unboxing things. I've made a few, and I noticed that the last five videos I recorded and uploaded to Youtube seemed to be done in January (2024, 2025, and 2026 respectively). It's almost like every year I start out feeling enthusiastic and determined to create video content and then it fizzles out by the end of the month. 

Strangely, I watch a lot of Youtube. Cool crafting ones by Bill Making Stuff and Dan Does, to the TTRPG insights of the Ludonarrative Dissidents, and heaps of art ones. And then I look at what I'm producing and I wonder, why do I bother? I don't have the tech to do this. The iPhone I have is ancient, but it's still better quality than the expensive camera I bought 15+ years ago to make a webseries (that you can't even see anymore). I don't have an expensive or cool microphone, or an over-the-table tripod. You'll laugh if you saw the tripod/selfie-stick combo I'm using. But then I think I'm not attractive or interesting or cool enough to be making videos anyway, unless they're ones that just feature my hands and my well chewed fingers.

However, there's another reason that's holding me back from making review videos, or even making my own games, but I can't get into that right now... one day...

But the biggest reason I can't get motivated to create, whether it's games or videos or even writing blog posts like this, is because of... well... everything else. 

The world has really gone to crap over the last few years. Countries being invaded, people being persecuted, the environment going to hell, the rich and powerful doing all they can to stroke their egos and make life more and more difficult for those they look down on. I know a lot of people are equating this to the years before WWII, with the rise of fascism, and they're right. It's like effing Star Wars, and a mad psychopath is trying to make himself Emperor, not just a King. Did no one learn anything from Star Wars? Did you not watch Andor

I feel like I'm a crazy game designer on one of the core worlds, making Sabacc cards or Dejarik variants, while the Empire is breaking down the doors and kicking Twi'leks out into streets for having lekku. I mean, how can you concentrate on making games, or making art, or stupid videos, while the universe is like this? 

So, instead of being creative, I watch TV. I watch Youtube. I play stupid 'match' games on my phone, and I wait. And hope. I hope for change. I hope for a better world. 

After all...

Rebellions are built on hope.

Stay safe everyone. Stay multiclassy.