Day Six of #RPGaDAY2018 and it's a bit of a cryptic one. Starting off the week of HOWs, the question is "How can players make the world seem real?"
My advice is to have a totem, to check to see if you're in the real world. Also, keep an eye open for Déjà Vu, as that means they've changed something in your simulation.
Seriously though, I think it comes with time. The first couple of sessions you're bound to be finding your feet - this is probably why I really like licensed RPGs. You immediately know what you're dealing with when it comes to a familiar property. If you're in a random fantasy you can say "You're in a bar" and need to know what country, what the politics are like, what species are in the bar, etc. However, if you're playing Star Wars and say "You're in a bar on Coruscant" you can immediately picture what it looks like thanks to knowing the universe...
Otherwise, as I said, it comes with time. The players and GM will gradually build the world over time - filling in details, adding cool NPCs, and making the place feel more real over time.
It's like Dom Cobb was explaining in Inception...
| Inception... But you knew that. Of course you've seen Inception... |
Hope that answers that one!
Until tomorrow! Stay Multi-classy!


1 comment:
Great point about the power of licensed RPGs & IP :-)
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