Showing posts with label Missing. Show all posts
Showing posts with label Missing. Show all posts

Thursday, October 30, 2025

What's in a Name?

Something is bugging me.

Set the wayback machine to 1998, and a younger me (with hair) really wanted to write and draw comics. With the support of my wife-to-be, and some financial backing from the Prince's Youth Business Trust, I wrote and illustrated four issues of a comic called Missing under the name of "Autocratik Press". 

The old Autocratik Logo

The old logo had the slogan "Autocratik for the Masses", inspired by the REM album, Automatic for the People. I chose the name Autocratik for a couple of reasons – I was given the advice that, especially when it came to getting the comic listed in Diamond Comic Distributor's Previews catalog, to ensure that your company name was high up in the alphabet so it got noticed. You couldn't get any better than starting with A, other than it being at the start of the A's (which it wasn't). I went through the dictionary, looking at words that began with A and there was something about the word that stuck with me. In the dictionary it said that it referred to someone who did things their own way. Kinda rang true, I wanted to do comics, write and illustrate them, I did the layout, the design, almost everything with help from Debs and her graphic design skills, and constant advice. Together we were going to forge a new beginning in comics...

Three of the four issues of Missing, published in 1998-99

Of course, it didn't last. Sales were low. Too low for Diamond to keep distributing it, so after four issues Missing came to an early end. Shame... I had another 91 issues all planned out. Autocratik Press returned a year later for a single comic by the legendary Matt Brooker, called D'Adventures of Israeli: Consequences, continuing the story from Timulo from Deadline. It was amazing – hit nuns with rocket launchers, weirdness, giant haddock. So very cool. 

After that, Autocratik was no more.

When I got into game writing, I went freelance, declared myself self-employed, but I didn't really use the name Autocratik again until 2011. 

Something happened. It was messy, and I won't go into details, but let's just say there was a clash, I was angry. I was annoyed. And above all, I was determined to do things my way. To create, to make the crazy stuff that I wanted to make, and I was damn-well going to do it myself.

I started the blog, used Autocratik as my handle on social media, started specific pages for it on Facebook, it's the name of my Youtube channel, I had business cards done, bought the domain name, and it's been on all of those #RPGaDAY graphics for the last dozen years. 

However, over the last few years, I've heard the term autocratic and autocracy become more and more prevalent, as those with money and power throw their weight about and try to do whatever they want with little regard for anyone else. Now, if you look in the dictionary, the term autocratic is defined as a dictatorship. Sure, it still means someone doing things their way, but now it feels like it's more associated with someone doing things their way to the detriment of others.

Certainly not what I had in mind with the name. 

Which brings me to what's bugging me. I'm wondering if it's time to retire the name, and choose something else? If I did, I'd have to update all of my links, rename all of my social media thingies, get a new website domain, transfer this blog over (which I must admit, I don't know how to do, but I'll learn), destroy all of those business cards and start afresh.

Or do I keep it as it is, and hope that the world changes? Just hope that the term becomes less synonymous with rulers and domination.

Or maybe bring back the "For The Masses" bit, to really embrace the REM-ness of its origins. I may be making stuff and writing things my way, but I'm not forcing anything onto anyone. If you like what I make or write, that's great. I'm not a tyrant. 

If I did rename, what would I change it to? Would people still find me? Do I actually want to be found... maybe I should simply diminish, and go into the west... 

What do you think?

Saturday, April 26, 2025

Passion! (Turn to the Left)

 

The man, the myth, the legend that is, David Bowie

[No, that wasn't a typo. I'm paraphrasing one of the Bowie's song titles.]

I watch a lot of Youtube. I don't know if it's because I've a terribly short attention-span at the moment, but I do enjoy watching those talented crafters like Studson, Nerdforge, Bill Making Stuff and Dan Does. My wife watches all the videos about painting and art, and frequently I get videos appear in my recommendations about creativity. Inevitable I guess. 

One appeared on my feed recently by someone called Creative Codex, and it was about pursuing ambitious projects. The thumbnail used an image of that great combo of Davids - David Bowie and David Lynch. Of course, I had to watch...


The end of the video features of a clip of David Bowie's interview in 1997 about creativity. It focuses on a quote which I'm sure you've heard many times before - 

"If you feel safe in the area that you’re working in, you’re not working in the right area. Always go a little further into the water than you feel you’re capable of being in. Go a little bit out of your depth, and when you don’t feel that your feet are quite touching the bottom, you’re just about in the right place to do something exciting."

- David Bowie

And there was also the rest the video, where it discusses ambitious projects and some creators immersing themselves in a passion project that takes years to complete. It really got me thinking about these passion projects (hence the name of the post) and those times when I got completely and utterly absorbed in a project. When you'd need to keep a notebook close to the bed for those thoughts that surface just as you're falling asleep, or in your pocket for long journeys and your mind wanders and reveals a solution to one of your creative roadblocks. 

It got me thinking of times when I was completely immersed in a project that it completely took over everything I was doing. 

Drowning in Darkness


Cover for second printing
of Drowning in Darkness

Many years ago, we're talking mid-late 80's here, I wanted to write and draw comics. A friend of mine, Pete, decided to start publishing comics under the "Swampland" name, and my first comic, Drowning in Darkness completely consumed my life. It was a small, 32-page A4, comic. Sold a few copies. One comic review magazine called me the "Goth Hergé" which I was really chuffed with. It was a pretty basic story of an ex-government agent turned vigilante taking on vampires. Madness, I know, but I enjoyed it.

Pete wrote a massive sequel called Mirrors of Darkness that I started drawing and inking, but it kinda fizzled out about page 80-something. I also did the usual thing that creatives do, which was to go back and start re-making Drowning in Darkness with new art and an extended storyline. Never finished that one... I still have it all somewhere, though it's probably an embarrassing read. 




Ghostbusters: 'Spooky Science' and 'Back to Transylvania'

Very old illustration I did of me 
typing Ghostbusters adventures.

My two great passions in the late 80s were comics and roleplaying games, and after discovering the Ghostbusters Roleplaying Game by West End Games, I really wanted to write RPGs. More than that, I really wanted to write for the Ghostbusters RPG. This is back before the internet, so this involved writing a letter to West End Games (including 'international reply coupons' to cover return postage from the States to the UK), and waiting months. 

First it was a letter to see if they'd look at some stuff, and get the Release Form which allowed them to look at it without any legal problems (in case they were working on something similar already), and their writers guidelines. Then, days upon days sat over an electric typewriter drafting an adventure for Ghostbusters. 

They weren't great, and their movie-parody style was a little too close to some other major franchises, but the encouraging letter I got back from West End Games gave me the drive to keep going. I spent every spare moment writing those adventures, even doing stupid illustrations for them that they'd never be able to use. 


Missing

Covers for Issues 1, 4, and 2 of Missing

After going off to art school (sorry, University), my desire to write and draw comics was bubbling to the surface. Inspired by Twin Peaks, I became totally immersed in the world of Missing. Planned as a multi arc story over around 90 issues, it featured a wide cast of weird characters thrown together at a hotel on the border between Scotland and England, after England had become a US State, and after global warming had raised the water levels. 

There were multiple plots crossing over, featuring the kidnapping of the President's daughter, a bunch of 'Neuromatics' - surfing highwaymen who were holding up traffic heading for the border. There was murder, betrayal, intrigue, scandal, and more. It was even funded by the Prince's Youth Business Trust. My mind was filled with plot lines, characters, and plans for the future... but after I lost distribution after four issues due to low orders, I shelved the whole thing and haven't gone back to it. I have one complete set, but looking at it now I feel myself cringe a bit. Definitely a product of its time.  

Conspiracy X 2.0

Promotional image for Conspiracy X 2.0

After Missing went... well... missing... I was at a bit of a loss. I started thinking about my next big comic venture which was a post-apocalyptic comic of religion and divine-like alien beings influencing a strange cathedral... but it never went anywhere. I just kept reworking it over and over again. 

However, I'd continued roleplaying, and got talking to the lovely folk at Eden Studios (initially about a potential Conspiracy X comic) after a friend of mine told me I needed to read the Conspiracy X RPG, knowing I was a massive fan of The X-Files. I ended up helping with a number of their games like Terra Primate, Buffy the Vampire Slayer, and All Flesh Must Be Eaten. Conspiracy X was amazing, but it frustrated me that it wasn't the same game system as the other games produced by Eden that I'd worked on. 

I put together a pitch and met with George while he was in the UK at one of the last UK GenCon conventions to convince him to let me convert Conspiracy X to a new edition using Unisystem. 

The week after I signed the contract for four books which would adapt and convert most of the existing content into new concise volumes, my father died. I did the slightly unhealthy thing where I squirrelled myself away into our tiny office room, and buried myself deep in the world of Conspiracy X. I contacted American government agencies to ensure everything was up to date after the restructuring with the creation of the Department of Homeland Security. Pulling in previously unpublished material, I was left to just get on with it and piece together a brand new edition of the game. With the amazing editorial skills of Alex Jurkat, the core rulebook finally came out... and many years later, the remaining three books were released after successful Kickstarter campaigns. 

I may have gone a bit deep on that one, but not only did it produce a game I still love, but it helped during a particularly tough time. Unfortunately, one of the stretch goals for the fourth book (the Conspiracies Sourcebook) was to ensure development of the 'sequel' game called Extinction. Set after the Saurian aliens had returned to Earth and decimated the population, it was announced just as I'd lost my mother - rather depressing bookends for my Conspiracy X career - and I just wasn't in the headspace to work on a title that involved so much death and destruction. I'd hoped that someone would take over on Extinction, but I think the Conspiracies Sourcebook was the final Eden Studios release for the time being. 

Doctor Who: Adventures in Time and Space

Cover of the first edition of Doctor Who:
Adventures in Time and Space RPG

After Conspiracy X 2.0 was handed in (before the Kickstarters for the remaining books), I started talking to Chris Birch, Angus Abranson, and Dominic McDowall about how a good license could bring in a new generation of gamers. One thing lead to another, and we were pitching to the BBC for Doctor Who. Thanks to my day-job working in a bookstore with a Dalek, I'd been excited to see the series return in 2005, and by that two-part finale I knew that a Doctor Who RPG would be amazing. 

Once we had the license secured, I was in the strange position where I was kinda left to it. I recruited a few other writers I knew to help with adventures and some of the sections, but once again I immersed myself in the world(s) and trying to get the game to echo the feel of the series as much as possible. It was kinda weird... a few rounds of massive playtests, feedback incorporated, and then the text went off to Dom and Angus... and then it miraculously appeared in my inbox. A cool boxed set, multiple books, dice, cards. It felt amazing to see something go from pitch to product and hit the shelves. 




WILD: Wake Initiated Lucid Dreaming

Cover for WILD

With Doctor Who handed in, I worked on a few of the supplements before it became too big a beast (and an award winning beast at that) and Cubicle 7 grew to accommodate it. I was still working in my little retail job, but came out of the cinema after seeing Inception that opening weekend and my mind was buzzing with ideas. It was like someone had hooked up my brain to a Christopher Nolan's creative drive, and I just had to do something. And thus, WILD was born - Wake Initiated Lucid Dreaming, an RPG of dreamshare technology. That was 2010. Ten years later, Stoo told me to stop messing about and to actually get something finished for WILD, so that he could run a Kickstarter for it. 

Stoo was a legend, sorting the printing, commissioning the awesome cover art (above) by Qissus, and the Tarot art by Gareth Sleightholme who I've known longer than I'd like to admit to. Stoo ran the Kickstarter, fulfilled the shipments - let's face it, without Stoo chivvying me and getting the publishing side organised, WILD would never exist. 

--

You know what all of these projects had in common (besides me), was that they were a cool challenge, and maybe a little over my head. But I had the love for the story or property that I wanted to see it through. 

At the moment, I'm just feeling burned out and unmotivated. I want to feel that drive, that passion (beep beep), that desire to completely immerse myself in something that it infiltrates my idle mind, sparking ideas. I miss that. Right now, my mind is like it's tuned to a dead channel and the white noise is drowning everything else out. 

Soon, though... soon. 

I'll finish with another of Bowie's quotes from that interview:

"Never play to the gallery… Always remember that the reason that you initially started working is that there was something inside yourself that you felt that if you could manifest in some way, you would understand more about yourself and how you coexist with the rest of society. I think it’s terribly dangerous for an artist to fulfill other people’s expectations — they generally produce their worst work when they do that."

- David Bowie




Saturday, November 4, 2023

If it wasn't so comic it'd be tragic

 

The old Missing Comics from 1998-9

Many, many, many years ago, back in the very late 90's, I used to write, illustrate, and publish comics. This was back when Autocratik was "Autocratik for the Masses", a play on the REM album name, 'Automatic for the People'. 

My main comic was called Missing, a planned 90+ issue series about a hotel on the Scottish border, after England had become the 51st US State, and after global warming at raised the water levels to the point where cars needed to be amphibian, and highwaymen used surfboards to attack unsuspecting travellers. There were subplots of psycho boyfriends, the local sheriff department, kidnapping of the President's daughter, and weird metal bands. So much was planned, but alas it only lasted four issues and looking back at it now it's a little 90's and a bit cringey. 

After Missing was cancelled due to losing my distribution, I published one more comic for the legendary artist D'Israeli (Consequences) before pulling the plug on comics. I had ideas for a weird story involving a massive cathedral, motorcycling paladins, and an alien creature being worshipped as a god, but didn't get very far. 

Original sketch for I in the WILD major arcana

Since then, things have been very quiet with my drawing. I gave up completely, only really putting pencil to paper when I was storyboarding the webseries, or doing my initial sketches for the tarot cards for WILD. 

WILD was always going to be a square book, and I found a company making cool square sketchbooks for artists (so of course, I bought three, one of each size). 

However, I realised my art wasn't up to scratch for WILD, and Stoo and I recruited my old friend Gareth Sleightholme to do the Tarot deck, which came out brilliantly.






I thought about using these sketchbooks to do something different, something autobiographical, but I only really got a handful of pages into it before I gave up again, mostly due to the frustration of what was in my mind not making it onto the page.




During the pandemic I was inspired to do something, to finally get drawing and creating again. And again, my mind went to something autobiographical. Maybe it was the stresses of the pandemic, and the weird paranoia it brought on, but I really just wanted to get things on paper.

I went to the art department of our local department store where they had a great deal on A5 exercise books that had blank, sketchbook quality pages. I bought ten of them, inspired by artists I'd seen on Instagram, and thought this was going to be my next creative pursuit...




But once again, what I saw in my mind just wasn't what came out on the page. Frustrated, I gave up again, and those many sketchbooks seem to taunt me from the shelves next to my seat. 

I keep getting the urge to draw, but I just don't seem to be able to do what I want. Maybe I'm too impatient? I remember when I was working on Missing I used to work on that daily, determined to get it done, but looking at it now I kinda think it was pretty awful. 





Will I ever go back to comics? Will I get over my own self-doubt and hyper-critical self-depreciation? 

Who knows, but for now, I'll remain a lapsed comics artist...



Monday, April 13, 2020

[Roll Your Own Life] The Comics That Shaped Me (Part 1)

Over the last couple of weeks I've been challenged to a couple of those Facebook meme things. First it was 20 Albums That Had an Impact on Your Life, then it was D8+3 Tabletop RPGs, and most recently it was 10 TV Shows.

The weird thing is, during these times of crisis and panic when just reading the news can make me come out in a cold sweat, I've found doing these little blog posts every day to be calming, and to get me motivated into actually doing some normal writing every day - when most of the time I'd want to just lay on the floor and pray for everything to go back to normal.

Yesterday was the last day of the most recent challenge - 10 TV Shows That Had an Impact on me, and I didn't want to sink back into an unhealthy routine. So, I'm going to keep going...

With COMICS!
Randomly found a pic of the comic on
the internet. Weird.

I know there may be some of you who read this who only know me from writing tabletop RPGs, but for a long time I wanted to write and draw comics. Just after I left school, Pete decided to form a little comic publishing company called Swampland Comics, and I drew the first issue of Ninja Secretaries from Beyond Dimension X, that was based on Pete's script, and I wrote a drew a standalone comic of one of the characters (loosely based on me) called Drowning In Darkness. It was gloomy, introspective and self-aggrandising tale of a gun-toting vigilante facing a vampiric threat in his hometown.

Looking at it now it's horribly embarrassing, but it did get some interesting reviews and I remember one that called me the "Goth Hergé". I don't know if that's just because of the lead character's hairstyle...

I went to university wanting to specialise in comics, and ended up studying animation. I think the Illustration lecturer wasn't keen on comics at the time - I think he's since come around. After I graduated, I continued my desire to draw comics and, with the help of the Prince's Trust, launched my comic publishing company (Autocratik Press). I published four issues of my ongoing comic, Missing, before it was cancelled by the distributor - not selling enough to keep distributing me.

Missing, the comic I wrote and drew in the late 90's. Feels horribly dated now...
I also published a one-shot for the awesome Matt Brooker (aka D'Israeli) called Consequences, which continued his D'Adventures of I.S.R.A.E.L.I. that ran as Timulo in Deadline. That was particularly awesome, (mostly because I didn't draw it), but that was the entire of my attempt to get into comics...


But behind the scenes, I've been reading comics for years. So many comics. I read comics before I read books, and some of them had a huge impact on my writing and art.

So I thought I'd do another one of those "Things that have had an impact on my life" things but focus on the comics that shaped me. And, after discussing this with Debs, I've decided to do 14 rather than 10, so it's a round two-weeks of this nonsense you have to put up with.

Without further ado...

THE FOURTEEN COMICS THAT SHAPED ME





PART 1


SUPER SPIDER-MAN (AND THE TITANS / WITH THE SUPER-HEROES) (1976-1979)

I have a very distinct memory of Spider-Man. It's very weird. I think Spidey was the first real superhero comic I read, and certainly the first superhero I really got into. The only others I used to read about that time were the annuals I'd been given for Christmas which were usually Superman/Batman double bills.

However, I have a very distinct memory of my dad going to the newsagent to pay his monthly bill for the newspaper deliveries (two a day), and saying to me that I could pick a comic to get every week and we'd add it to the delivery. I picked Spider-Man.

Super Spider-Man was a British reprint of the American comics in a weird format. It was landscape, and had a double page spread from the US comic on each page, so as you read it each open spread contained four of the American comic pages. They were also completely in black and white except for the glossy cover. But, it meant you got a lot more comic and story every week in each issue. It wasn't just Spidey in there - each issue contained a complete issue from Spidey, as well as a complete issue of Thor, Captain America and Doctor Strange. The actual line-up of supporting strips varied from time to time, but I distinctly remember reading those ones.

The centre pages were a super-widescreen style bit of poster art (which I foolishly coloured in with felt tip pens on some issues - my desire to draw comics getting the better of me at that early age).



It was just at the awesome era of classic Spider-Man. The art was gorgeous (Gil Kane, John Romita Sr.), and I was stunned at The Night Gwen Stacy Died. I remember the Spider-mobile, the death of the Green Goblin, the Jackal cloning Gwen and Peter, the first appearance of The Punisher. Oh man, that was all great.

The "back up" stories weren't holding back with their punches either. I read The Invaders, saw them dredge Captain America's bullet ridden cowl out of the river, and was completely freaked out by Gene Colan's amazing and spooky art for Doctor Strange.

Just thinking of them makes me want to reread them.

I do have a load of them still, but they're not in great condition (felt tip, remember). I have a weird memory of a strange centrespread poster of weird bird-like aliens invading, riding spacecraft-like bikes... It didn't have anything to do with any comic within the pages, but I remember being fascinated by that image and wondering if they were ever going to appear.

Many, many, many years later, the old nostalgia feeling brought me back to those Spider-Man comics, and when Marvel did the very economical Essential Collections, they started from the first issue reprinting Spider-Man in black and white, just how I remember it, in massive and fairly cheap books the size of phonebooks. The black and white really showed off the awesome art, and reading them again was brilliant and I felt like I was eight years old again.

It's a real shame Marvel stopped doing those Essential Collections. I bought all of the Amazing Spider-Man collections, and the Peter Parker: The Sensational Spider-Man, ones. I even bought the first Doctor Strange collection, and Howard the Duck, but they came to a halt as the reprints got up to the 80's and I guess they wanted you to get the more expensive colour collections.

Loved those comics. But, by 1977 something else came along and I was only allowed one comic per week... SciFi took priority, sorry Spidey...

Thursday, March 19, 2020

[Roll Your Own Life] The Music That Shaped Me (part 13)


Radiohead - The Bends (1995)

I'd left Uni, and there was little on the horizon - I mean, my art wasn't brilliant, and I really didn't want to be an animator, despite getting a degree in it. Debs was working in graphic design, and I really wanted to get into publishing my own comic. I remember listening to MTV2 (as it was, before it became MTVRocks) where they played all the rock and indie music, and being fascinated by Radiohead. Creep was always on, the anthem of every weirdo like myself, and the cool new singles from their second album were getting a lot of air-play. My Iron Lung and Fake Plastic Trees were amazing, and I marvelled at Thom Yorke's vocals, but the video for Just was absolutely mesmerising.

I remember we bought The Bends on CD and played it in our little rented house for the first time and loved it. It played constantly, and I went out and bought their first album (Pablo Honey) soon afterwards.

One song on The Bends really resonated with me - Street Spirit (Fade Out). I don't know why, but it really stuck with me. When I put together the first issue of my comic, Missing, that I self published back in '98, the opening scene was set to that song.

When OK Computer came out in 1997, Radiohead did a tour with big festivals and arenas - but to warm up, they toured some of the smallest venues they could find. One was a little seaside town just up the coast from my hometown, and the moment I saw the announcement I was on the phone to book tickets.

September 4th 1997, at Bridlington Spa, Radiohead played a blisteringly amazing set. We were sat in the balcony, right in the middle, second row, and we were incredibly close to the band in such a small venue. The strobe lighting was intense. I think it was during Climbing Up The Walls or Planet Telex that I honestly thought something had flicked a switch in my brain and I was just going to go into seizures.

One of the best gigs ever. Second only to Nine Inch Nails. Phenomenal.

I still listen to a lot of Radiohead, and have always said that, come that fateful day, at my funeral I'd like How to Disappear Completely to be played. I hope that's a while off yet.

Stay Safe everyone.

Tuesday, January 8, 2013

Roll Your Own Life (15) - Comic Sans

About time I got back to the history of my gaming life. This post diverges a little from the usual gaming stuff, but it's important as it lead to bigger things.

Howard the Duck
Issue 23 - Star Waaugh!
Ever since I was in school I loved drawing comics. I used to draw odd little adventures based on our gaming group as I mentioned before, chronicling our adventures in Star Frontiers, in a rather bad strip called Wormbusters. It wasn't great, and a lot of it drew heavily from what I'd been reading in Mad magazine or from a particularly ancient issue of Howard the Duck (the Star Wars parody issue... Yes, Family Guy, Howard beat you to it by about 30 years.). It was just something to draw while I was in the 6th form at school, and by incorporating as many people as I could from my classes, I had people clamouring to read it. It made a particularly unpopular kid at school remotely interesting for a brief period.

After school, I tried the RPG writing thing, but I still drew the odd comic strip here and there. I did a series of Wormbusters strips for the Hull Daily Mail (I don't think they ever used them though, but they did ask for them... It wasn't just me sending random crap to them, honest!) and I teamed up with Pete from the RPG group to produce a couple of comics that I may have mentioned before ("Drowning in Darkness" and "Ninja Secretaries from Beyond Dimension X") under the name Swampland Productions. Pete was the business and the writing, while I was the angst and the pencilling.

We advertised in Deadline magazine, got a little interest, and indie comics fanzine "Zum!" basically called me a "goth Herge", which I took as a huge compliment.

I thought this was the way to go, and as the day job at the council lead to my return to art college, I thought I'd focus on graphic novels and sequential art. However, comic art wasn't as favoured as it is now in the academic circles, so I didn't do the degree in Illustration as I'd planned - instead I did animation so that I could specialise in film storyboarding (I figured it was as close to comics as I could get). My degree film was like an animated comic strip, and my dissertation was comparing Frank Miller's A Dame to Kill For with classic film noir like Double Indemnity.

Comics had become everything. So much so that when I left art college, I applied to the Prince's Trust to start up my own comic publishing business - Autocratik Press. Surprisingly, they agreed and loaned me the money for my first print run for my comic "Missing".

Cover of Missing Issue 1,
Autocratik Press
"Missing" was basically a soap opera, set in a hotel at the border between Scotland and England, after England had become the 51st American State. It followed three or four plot lines about a suicidal girl escaping her abusive boyfriend, a group of surfing highwaymen who held up cars in the floodwaters, a gang who had kidnapped the daughter of the State senator, and other nonsense. It was trying really hard to be a new Twin Peaks in the near future. It did okay. My art was a bit sloppy, lettering was awful and done by hand, and after four issues my distribution said they'd given it a shot and it wasn't worth continuing, so I kinda gave up. It didn't make any money, but each issue paid for the next issue's print run, and I paid back the loan, but that was about it.
Promotional Postcard for Missing
More promotional
postcards for Missing




Page 90 of Missing
appeared in Issue 4
During this time I'd been going to comic conventions and chatting with some of the coolest indie comic creators around. Gary Spencer Millidge, Paul Grist, Paul Rainey, Martin Shipp, Marc Laming, Terry Wiley, David Moyes, and many more. It was a time when the UK indie comics scene was at its height, and creators were full of useful information to help each other out to get into the scene.

I wasn't going to give up. My art may have not been up to scratch, but I'd met someone who was awesome, and I offered to publish his new comic. D'Israeli had become a pretty recognisable name in the comics industry, inking Sandman, drawing Batman (there's a tale to tell there), and working for 2000AD (which he still does to this day). His work in Deadline (right next to our old Ninja Secretaries ad) on Timulo was a huge inspiration, and when he said he'd be happy to work together on publishing his next book "Consequences", I leapt at the chance.







D'Adventures of ISRAELI: Consequences
by Molly Eyre & D'Israeli
Part of his series "d'adventures of ISRAELI", it was amazing. Hit nuns, haddock, rocket launchers, everything. Genius.

I mean, just look at it. It's fantastic.

Below are some images from the comic that I put together for a promotional poster. The pics below are from the reverse filled with quotes from some of the big names in comics (Warren Ellis, Alan Grant, Andi Watson) all singing its praises. If you've never read a D'Israeli comic before, you're seriously missing out.

Click the pics, see them big!

Consequences Promotional Flyer page 1















Consequences Promotional
Flyer page 2

With a name like that, the distributors took note again, and I was almost back in business. Almost.

"Consequences" did okay, sold out and you can now find it in D'Israeli's complete Timulo collection "Timularo" here. But I'd just moved across the country, had no ideas, so I closed Autocratik Press down.

How does all this relate to gaming I hear you say? Well, a friend of mine called Jason knew I was a massive fan of The X-Files, and loaned me a copy of the Conspiracy X RPG. I read it and thought it would make an awesome comic, and set to contacting the producers of the game... Eden Studios...

--

Missing, Issue 4
As a reward for sitting through this massive piece of nostalgia, I've a handful of copies of issue 4 of Missing still sitting in my loft. It's a standalone issue, the art's not great, but they're just sitting there. The staples are a little rusty, but if you'd like one, send me an email to dave@autocratik.com - and I'll tell you how to get one.

Basically, all I'm asking is you like my Facebook page, spread the word, and send me some stamps to cover postage. I'll email you the details. First come, first served, one each, and I'll even sign them if you like. I've even got some of the limited promo postcards, posters for "Consequences" and stuff like that.

Until next time, stay multi-classy!