Showing posts with label Leverage. Show all posts
Showing posts with label Leverage. Show all posts

Sunday, August 6, 2023

#RPGaDAY2023 - DAY SIX: Favourite RPG you NEVER get to play

 


Day Six of #RPGaDAY2023 and this one is the same question as the very first year of #RPGaDAY - What is your favourite game that you NEVER get to play. 


Way back in the dawn of time, I answered that very question... with the Leverage RPG. You know what, I think it's probably a darn good answer. Though recently I've had a strange urge to dig out my old copy of Mage the Ascension again - had some good times with that game...

Monday, May 2, 2022

Your Licensed Game Is Awesome!

Been a while since I've posted anything on here, I know. The last post was prompted by some serious backlash against a game I had been collaborating on, and the internet space was all getting a bit nasty. So, I took a break from the internet, focused on my work, and doing stuff in the evenings that wasn't tabletop writing.

I dipped my toes into the internet waters again to see if there was anything good happening, and stumbled upon an article in my feed (which I won't link to) that basically said licensed tabletop roleplaying games sucked. I was angry, hurt, and offended - mostly as the image they used for it was the cover of the Doctor Who Roleplaying Game. So, everyone was seeing this article with the headline 'Your Game Sucks' with an image of the game I'd been working on (off and on) for the last thirteen years.

Hard not to be offended!

The actual article itself was basically saying that licensed RPGs were bad, because you (as a player) didn't have the power of a bunch of scriptwriters, and no game could feel as cool as the licensed property it was based upon. 

So I thought I'd take to the blog, and voice my rebuttal. 

Licensed RPGs are awesome.

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Some of the best roleplaying games I've played, and the most fun I've had, have been playing licensed tabletop RPGs. The first game I GM'd was Star Frontiers, and I was so obsessed with movies and TV series that I populated the epic star-scape of Star Frontiers with lightsabers, T-800 Terminators, Transformers, and more. However, when publishers started actually making RPGs based on some of the movies and series I was so fanatical about, that was when I started having the most fun with roleplaying.


The first licensed game I bought and played was the, now legendary, TSR Adventures of Indiana Jones RPG. Sure, it didn't have character creation in the basic box, and I spent hours typing up a character creation chapter of my own to allow players to generate their own globe-trotting adventurers. But we had fun with it, playing ridiculous adventures of raiding tombs, punching nazis, and action packed thrills. It was great, and something that sticks with me to this day is the excellent 'Judges Survival Pack'. In that little supplement was, not only the character creation rules I desired, but also some fantastic 'random tomb generator' tools, to ensure the GM (or Judge) had a fresh ancient tomb, filled with traps, on hand.

To top this off, there was the amazing 'Chase Flow Chart' that provided an endless stream of roads, buildings, paths, and obstacles for foot or vehicular chases. It was brilliant, and a fantastic idea that I haven't really seen again. 


Hot on the heels of that in my gaming was another legendary game — Ghostbusters. The 'Frightfully Cheerful Roleplaying Game' produced by West End Games. 

To say this game changed my life is an understatement. It was written with a comedic tone filled with self-referential comments and jokes, that made it an absolute joy to read. I LOVE Ghostbusters. Seriously, I was obsessed with the first film, so much so that I bought the VHS when the film came out on rental, before it was available to buy, so I could watch it over and over again. 

I read the game, chuckling away to myself at the jokes and just how cool the game was. This was fun to read, and I had that moment of clarity when I realised if it was that much fun to read, it must have been fun to write — I want to do that!!

As documented here on the blog, I spent hours sat at an electric typewriter, hammering away to create adventures for Ghostbusters, photocopying the manuscripts and sending them off to West End Games. Waiting months for it to get there, and eagerly awaiting a reply. While it was a "no", it was an encouraging no, and it is the reason I wanted to become a roleplaying game writer and designer.

Shortly after Ghostbusters, the seemingly unstoppable West End Games produced the one game I wanted more than anything in the Universe — Star Wars. I was obsessed with Star Wars from before I'd even seen it, from the moment my dad brought home those first couple of action figures for me. Everything was Star Wars, and nothing could top it for me. When I first started roleplaying, Traveller and Star Frontiers were just Star Wars in my head. So when WEG brought out the Star Wars roleplaying game, using a version of the Ghostbusters D6 system, I was instantly sold.

It was great, and we had many epic games of dodging swarms of TIE Fighters, using force powers, shooting at Stormtroopers, and sneaking around Imperial bases.

The production was cool, and after so many years of black and white illustration in roleplaying rulebooks, to have them punctuated with glossy inserts of full colour, and that "Join the Imperial Navy" advert that looked like the armed forces ads that we were familiar with, was just brilliant. Seriously loved that game.


It was towards the end of the 'golden age' of my roleplaying gaming (before I had a bit of a break from gaming) that I delved into the realms of Victory Games' James Bond 007 RPG. 

Again, another perfectly executed game, with brilliant rules to make your character the suave and educated spy that you'd expect from a Bond movie. I loved Bond movies, from my first trip to see The Man With The Golden Gun, so to get the opportunity to run games with cool gadgets, powerful villains, and dangerous henchmen, I couldn't pass it up. After picking up the main boxed set, and one of the adventures, I saw how fantastic the production values were on them, especially the amazing handouts, and saw the awesome chase rules, I just couldn't stop until I had the complete collection (a collection I only really managed to complete in the last few years).

However, the James Bond 007 RPG is often regarded as being the first game to employ 'Hero Points' — a revolutionary development that has continued into games even today. Fantastic.

I'd taken a break from gaming, and returned to the scene in the early 90's when Vampire caught my eye, but many years later I became obsessed with the TV series The X-Files. As there wasn't a roleplaying game for The X-Files, a friend of mine recommended the closest thing, in the form of Eden Studios' Conspiracy X. This got me reading Eden's games, and got me my first real writing gig in the gaming sphere... I was busy working on Terra Primate when Eden got in touch about another of my favourite TV shows of the time...

Eden Studios' Buffy The Vampire Slayer RPG is another one of those brilliant licensed games that actually felt like the source material. Using a lighter version of CJ Carella's Unisystem, the Buffy RPG cleverly meant that you had to fight vampires to weaken them, before you could stake them. Just that little element meant that you had to punch and kick those pesky bloodsuckers until you could stake them, which meant it felt like an episode of Buffy. You did research, you went on patrol, you beat up some vamps, and dusted them. 

And the whole book was written in that lighthearted and accessible way that Ghostbusters was, filled with pop-culture references in the way the Buffy series was, and the way the Buffy characters talked. Just fantastic.

Filled with full colour glossy images, it was freaking glorious, and perfect for a group of vampire hunters, witches, watchers, or even slayers (if you continue from the end of season seven). I loved working on those books, and watching episodes over and over to get the floorplans for locations. 

When it comes to licensed RPGs that do things brilliantly, and perfectly reflect their source material, it's hard to ignore Leverage, published by Margaret Weiss Productions. Utilising a streamlined and modified version of their Cortex system (that was so brilliantly employed in their Smallville RPG), it boils stats and skills down to their core components, and the roles the characters have in the heist - hitter, hacker, thief, mastermind, and grifter. Everyone can do everything, but some are specialists in their field. 

Add to this the brilliant way they construct the anatomy of a heist, it's just a revelation. It was really one of those games where I read through it and kept saying 'I wish I'd thought of that' over and over again. 

Mentioning Smallville though, the relationship mapping when you're creating the game — how everyone knows each other, and significant places and events, is just brilliant. Seriously, you should check it out if you can. And it's a great supers game as well, where the characters don't feel impossibly overpowered.

Okay, you're probably getting bored by now, so I'll just do two more before I wrap up.

One of my favourite games of the last ten years — heck, one of my favourite games ever — is a licensed game. Based upon the artwork and artbook of Simon StÃ¥lenhag, Tales from the Loop is an amazing game, and an absolute revelation when I read it. In an alternate 1980s, where robots are common, and weird experiments at the Loop have resulted in time travel, weirdness, and mutation, Tales from the Loop allows players to return to school days and investigate strange goings on. 

Not only does it perfectly capture the feel of the era and the paintings, but it was a complete revelation in rules design for me. The size of the rules section was so small, with an emphasis in the book on the setting and story, constructing mysteries and investigations, it just opened my eyes to how minimal the rules of a game could be. 

We had some fantastic games of Tales from the Loop, one so epic the characters aged to enter the Things from the Flood, failed to stop the Loop going horribly wrong and sending the world into a post-apocalyptic setting of Mutant Year Zero - then time travelling back to Tales from the Loop to try to stop it! Awesome.


And I guess you can't talk licensed games, and mention Fria Ligan, without bringing up the awesome ALIEN RPG. Using a modified version of the Year Zero Engine that powered Tales from the Loop, ALIEN added new stress mechanics that really made you feel like you were in an ALIEN movie. The couple of games I've played have been some of the tensest I've experienced, with a real sense of panic from the players and characters, feeling like your character could meet a horrible fate at any moment. 

The 'acts' of the cinematic play, adding motivations that change as the acts of the story progress, are a brilliant addition, meaning you're never really sure of the other player characters' motivations, and it perfectly reflects the feel of the movies. 

I haven't seen how extended campaign play works out yet, so that's something to look into, but for a short, sharp, shocking trip into the terrors of space, it's brilliant.

Saying that I'm always in awe of Fria Ligan games is putting it mildly, and with their licensed RPG of Blade Runner launching on Kickstarter this week, you can count me in.

So there you go. I love licensed games. I want to play more of them, I want to write more of them. It's in my blood, and has been for a very, very long time. 





Tuesday, August 4, 2015

#RPGaDAY2015 - Day 4: Most Surprising Game

It's Day Four, and a rare thing is happening - RIGHT NOW!! I'm supposed to be gaming. I'm actually supposed to be levelling up my character right at this moment, so I'm just going to post the video...


...and thank Becky Annison from Black Armada Games for helping out with the vid (and for picking a particularly excellent game!)

Wednesday, November 19, 2014

TOP 5 - RPGs I've Not Played (but want to)...


First in a few "Top 5" videos - the first looking at tabletop roleplaying games that I'd really like to play but ever have... Upcoming ones include Top 5 Bond Movies, and Top 5 Video Games I've Not Finished!

If you have a suggestion for a Top 5 video, post it in the comments below!

Share and enjoy.

Stay Multi-classy!

Monday, September 1, 2014

#RPGaDAY in a Day. A Month in Review

Wow. Well, August is over, and #RPGaDAY was amazing. I thought it would just be a bit of fun - August is a bad month for a number of reasons, and it would be a good distraction - and I thought it would be nice to talk about the cool and positive side of tabletop gaming, and get everyone reminiscing and feeling nostalgic for those great games we've played, characters we loved, and encounters that have stayed with us over the years.



I really wasn't expecting it to be so readily adopted by so many people worldwide. To hear the name "Autocratik" being spoken on Brazilian vid-casts as people the other side of the planet to me started discussing their favourite adventure and favourite games was just amazing.

Thank you everybody who took part, started following me on Twitter or liked the Facebook page, or just spread the word about #RPGaDAY. Thank you everyone.

I've seen people comment saying that it has helped with their word count to get their blog-writing motivation going, some have said that it has helped them through a bad month as well, some even mentioned that they've learned a lot about writing through working through the questions. I'm just stunned. I'm really overwhelmed that people got so much out of it. Fantastic.

Quite a few people I've followed have summed up their 31 entries in a simple, single blog entry and have suggested that I do the same. So here goes!

Day 1 - First Game Played

As chronicled many, many, many, many months ago, it was original LBB Traveller.


Day 2 - First RPG Gamemastered

Again, chronicled in the early days of this blog, it was the glorious Star Frontiers.


Day 3 - First RPG Purchased

The blue (wizard) covered AD&D Player's Handbook. Bought that before Star Frontiers, to join in with the AD&D game. Still owned today.

Day 4 - Most Recent RPG Purchase

The rather awesome Atomic Robo RPG (powered by Fate), bought at the same time as the new D&D 5th Edition / D&D Next Starter Set.

Day 5 - Most Old-School RPG Owned

While I looked at the old white-box Warhammer, I plumped for TSR's old spy RPG Top Secret. (Finding it hard to write that without the exclamation point, but that's a whole different kind of game involving Val Kilmer...)

Day 6 - Favourite RPG You Never Get to Play

I went for Leverage. Amazing looking game, just don't really have any players...

Day 7 - Most Intellectual RPG Owned

Had to be Nobilis. Gorgeous, but way, waaaay smarter than I am.

Day 8 - Favourite Character

As I don't get to play much, as I GM more than I play, I opted for a bunch of characters that I enjoyed GMing for - the old Mage / Kult / WitchCraft game I used to play. The rather amazing little group of goths that hung around a strange mansion in north London. Awesome.

Day 9 - Favourite Die / Dice Set

I went for my very first D20, which I store in a sad little display box...


Day 10 - Favourite tie in Novel / Game Fiction

The rather amazing Dark*Matter novels which captured the weird X-Files feeling perfectly and kept my head in the right mood for writing Conspiracy X 2.0.

Day 11 - Weirdest RPG Owned

There were a few that leapt to mind. I went for Price of Freedom, which was an odd choice for a subject for a game. While I nearly went for the Xena and Hercules RPG by WEG, I also picked out the Neon Genesis Evangelion RPG, which I've never read as it's entirely in Japanese.


Day 12 - Old RPG You Still Play / Read

I've just started playing a fantasy game that uses the Buffy version of Cinematic Unisystem, so that's really the old RPG I still play (possibly because it's the only game I still play at the moment).

Day 13 - Most Memorable Character Death

Ah, my poor and stupid thief character who enjoyed setting off traps. I guess he deserved everything he got. Pull those levers, see what they do!!!

Day 14 - Best Convention Purchase

One of the elusive supplements for the James Bond RPG - Thrilling Locations!

Day 15 - Favourite Convention Game

CJ Carella's demos of Buffy that were happening on the table next to the Eden Studios stand at Gen Con UK was amazing. 

Day 16 - Game You Wish You Owned

Coming back to the awesome James Bond RPG by Victory Games, I picked the Assault tabletop battle game that I was missing. And possibly some of the other Bond supplements I'm missing like Dr No and Octopussy...


Day 17 - Funniest Game You've Played

It could only really be one choice, and that was Ghostbusters... love that game.


Day 18 - Favourite Game System

While I love Unisystem, really enjoyed oWoD, and WEG's D6 system, I've had the most fun writing and using the Vortex system. Bit of a gratuitous self-plug, but it's not because it's the best game system, but one I've had the most fun with.

Day 19 - Favourite Published Adventure

I picked out two - again with the James Bond with For Your Eyes Only, and secondly with the immensely creepy Kult RPG's "The Judas Grail".

Day 20 - Game You'll Still Play in 20 Years' Time

Again, I went for something a little self-referential, and mentioned WILD.


Day 21 - Favourite Licensed RPG

While I could have mentioned James Bond, Ghostbusters, Star Wars, Buffy, Firefly, etc... I decided to rant about the lack of Harry Potter RPG, and how much I want to write it...


Day 22 - Best Secondhand RPG Purchase

Which were the first editions of CJ Carella's games WitchCraft and Armageddon. One day I'll get them signed...

 

Day 23 - Coolest Looking RPG Product

I love square books...  so it has to be Nobilis again!

Day 24 - Most Complicated RPG Owned

I own a lot of complicated games, but I think GURPS and 4th Edition D&D would probably win... But a special mention goes to Space Opera.


Day 25 - Favourite RPG no one else wants to play...

Everway look amazing, but I get the feeling that I'd never get any of the players I know to give it a go...

Day 26 - Coolest Character Sheet

The coolest character sheet that I've seen in recent years has to be the amazing Numenera RPG's sheet... very cool, gorgeous and folds in an interesting way!


Day 27 - Game You'd Most Like to See A New / Improved Version Of...

Again, another chance for me to rant about games I'd love to write - James Bond and Star Trek.

Day 28 - Scariest RPG Played

Some of the events and encounters in the Kult game were incredibly tense, and one of the most jittery experiences of gaming I've had.


Day 29 - Most Memorable Encounter

This one had to be John's Call of Cthulhu game, with one of our player characters going mad and running off to become a follower of Y'golonac, sprouting mouths in the palms of his hands. Really creepy.

Day 30 - Rarest RPG Owned

I love the limited editions of games, but like a lot of avid RPG collectors, the rarest and favourite of my RPG collection is Last Unicorn Games' "Dune" RPG.

Day 31 - Favourite RPG of all time...

Surprising everyone, my favourite RPG (well certainly the one I have the fondest memories of) is West End Games' Star Wars RPG. Glorious game, setting the bar for licensed RPGs to follow...


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And that was it!!

If you want to suggest topics for the daily questions for next year, feel free to drop me a line in the comments.

If you enjoyed #RPGaDAY, head over the Will Brooks' Facebook page, and his Twitter, and show your support.

Thank you again for taking part. Keep playing games and above all...

Stay Multiclassy!!


Wednesday, August 6, 2014

#RPGaDAY - Day 6: Favourite RPG You Never Get To Play

Day 6 of #RPGaDAY is Favourite RPG You Never Get To Play, which kinda says it all really...