Thursday, October 30, 2025

What's in a Name?

Something is bugging me.

Set the wayback machine to 1998, and a younger me (with hair) really wanted to write and draw comics. With the support of my wife-to-be, and some financial backing from the Prince's Youth Business Trust, I wrote and illustrated four issues of a comic called Missing under the name of "Autocratik Press". 

The old Autocratik Logo

The old logo had the slogan "Autocratik for the Masses", inspired by the REM album, Automatic for the People. I chose the name Autocratik for a couple of reasons – I was given the advice that, especially when it came to getting the comic listed in Diamond Comic Distributor's Previews catalog, to ensure that your company name was high up in the alphabet so it got noticed. You couldn't get any better than starting with A, other than it being at the start of the A's (which it wasn't). I went through the dictionary, looking at words that began with A and there was something about the word that stuck with me. In the dictionary it said that it referred to someone who did things their own way. Kinda rang true, I wanted to do comics, write and illustrate them, I did the layout, the design, almost everything with help from Debs and her graphic design skills, and constant advice. Together we were going to forge a new beginning in comics...

Three of the four issues of Missing, published in 1998-99

Of course, it didn't last. Sales were low. Too low for Diamond to keep distributing it, so after four issues Missing came to an early end. Shame... I had another 91 issues all planned out. Autocratik Press returned a year later for a single comic by the legendary Matt Brooker, called D'Adventures of Israeli: Consequences, continuing the story from Timulo from Deadline. It was amazing – hit nuns with rocket launchers, weirdness, giant haddock. So very cool. 

After that, Autocratik was no more.

When I got into game writing, I went freelance, declared myself self-employed, but I didn't really use the name Autocratik again until 2011. 

Something happened. It was messy, and I won't go into details, but let's just say there was a clash, I was angry. I was annoyed. And above all, I was determined to do things my way. To create, to make the crazy stuff that I wanted to make, and I was damn-well going to do it myself.

I started the blog, used Autocratik as my handle on social media, started specific pages for it on Facebook, it's the name of my Youtube channel, I had business cards done, bought the domain name, and it's been on all of those #RPGaDAY graphics for the last dozen years. 

However, over the last few years, I've heard the term autocratic and autocracy become more and more prevalent, as those with money and power throw their weight about and try to do whatever they want with little regard for anyone else. Now, if you look in the dictionary, the term autocratic is defined as a dictatorship. Sure, it still means someone doing things their way, but now it feels like it's more associated with someone doing things their way to the detriment of others.

Certainly not what I had in mind with the name. 

Which brings me to what's bugging me. I'm wondering if it's time to retire the name, and choose something else? If I did, I'd have to update all of my links, rename all of my social media thingies, get a new website domain, transfer this blog over (which I must admit, I don't know how to do, but I'll learn), destroy all of those business cards and start afresh.

Or do I keep it as it is, and hope that the world changes? Just hope that the term becomes less synonymous with rulers and domination.

Or maybe bring back the "For The Masses" bit, to really embrace the REM-ness of its origins. I may be making stuff and writing things my way, but I'm not forcing anything onto anyone. If you like what I make or write, that's great. I'm not a tyrant. 

If I did rename, what would I change it to? Would people still find me? Do I actually want to be found... maybe I should simply diminish, and go into the west... 

What do you think?

Sunday, October 26, 2025

Sidequest: Every TTRPG Played 41-50

Many, many moons ago, I started a series of blogposts listing every tabletop roleplaying game I've ever played - inspired by a post over where the skies are blue (BlueSky) by Kieron Gillen. 

I'm still trying to follow some sort of chronological order. If you want to catch up, you can find the previous posts here:

Every TTRPG I've Played 1-10

Every TTRPG I've Played 11-20

Every TTRPG I've Played 21-30

Every TTRPG I've Played 31-40

And so, onto 41-50...


41) Star Trek Adventures

The cover of first edition Star Trek Adventures by Modiphius

I wrote a long blogpost ages ago about my involvement in Star Trek Adventures. I'm a big Trek fan, and love everything it stands for. When Chris Birch at Modiphius mentioned to me that he'd secured a license that involved a five-year mission I was so excited to get involved. And involved I was. Chris had me developing the game system, how the game would look, suggesting the products, advising on art and graphics, even looking at how the minis were being developed. It was fantastic. I loved every second of working on that. It was just frustrating that I couldn't handle that and a job in retail at the same time. Something had to give, and I reluctantly backed away from Star Trek and faded back into working in retail full time... 

We playtested a bit of the Trek system when we were working on it, playing with my regular gaming group to see how combat and momentum worked. Good times!

42) Spire / Heart

Cover of Spire by Rowan, Rook, and Decard

This is another two-fer, as we played Spire with a lot of its companion game, Heart, involved. This was another huge revelation. The way the experience system worked, accomplishing specific goals to unlock new abilities. Really clever. And some of the themes and motivations were completely bonkers. There was a lot of exploring underground, some investigations into the Spire, and I just remember using my Zenith Ability, my final power that was so powerful it would kill my character. My strange knight's final act was to erase the concept of the Spire from existence. The tower, the elves, the ruling class that brought so much misery, all gone. Forgotten, as if they never existed. As you can imagine, that's where our game ended. I think one of the other characters used their Zenith ability too, for a truly epic finale. Awesome.

43) Aegean

Cover of the Aegean RPG by We-Evolve

This one kinda started as playtesting and we just kept going. Stoo was working on an RPG based on Ancient Greek mythology, and wanted to playtest it. It felt strangely like Runequest in its detail in combat, looking at the reach of weapons, and the usefulness of armour. However, his Aegean RPG incorporated a lot of cool and heroic abilities, as well as the influence of the gods. Top all of that off with some town building mechanics, and Aegean shaped up to be incredibly cool. We played a lot of games of Aegean – including using the game system to play mythic Vikings battling frost giants and elves, and a separate game in a more traditional fantasy setting. The system holds up brilliantly, and it's no surprise Stoo is using again for his next game.

44) WILD

Cover of the WILD RPG by We-Evolve

Another bit of playtesting I'm afraid. Well, you don't spend ten years working on a game and release it unplayed do you? WILD went through a lot of versions, starting off using Vortex like Doctor Who, then a different dice system, then Tarot cards in a variety of forms and styles. Without those playtests it would not have been playable. Thanks everyone.

45) Scum & Villainy / Coriolis

Cover of Scum and Villainy by Evil Hat Productions

This is another one that's a strange mash up of two games. Our regular GM wanted to run Coriolis, but didn't really gel with the game system. This was long before the new Coriolis that uses the Year Zero Engine. Instead, we used the Scum and Villainy ruleset, a game that uses the Blades in the Dark system, and kinda felt like Firefly but incorporated some of the locations and mythology of Coriolis. Again, it was awesome and epic, and it was great to experience the Blades in the Dark system, with its "succeed at a cost" element from PtbA

46) Changeling: The Lost

Cover of Changeling: The Lost by White Wolf

Considering I was a massive fan of the old World of Darkness, and loved Mage: The Ascension, it wasn't until well over a decade later that I tried the 'New World of Darkness' in a game of Changeling: The Lost. We played set in Victorian York, and I based my character heavily on Timothy Dalton's character from the TV series Penny Dreadful. It was great, and whimsical, and strange. Trains full of fey markets, and weird spider-ladies. Our knowledge resource was an owl. One of the characters could communicate with the dead, and we were trying to save kids from becoming abducted from the city's orphanage. 

When Covid hit and we were locked-down, playing online meant that the game became a roleplaying experience of going to cafes, sampling cakes and drinking tea, or going shopping, rather than progressing the plot – you know, all the things we couldn't do in reality! 

47) Action Potential

Cover of Action Potential RPG by We-Evolve

This was another bit of playtesting, back when Action Potential was in its early concept phase. Rhi had used the Forged in the Dark ruleset to create a cool RPG of being able to upload your consciousness into new 'sleeves', in a cool cyberpunk weirdness way, like Altered Carbon. We played characters sent to a space station to discover what had happened to the crew, only everyone was dead and — plot twist — the crew were our characters! We were playing backups of our consciousnesses uploaded into new bodies as our originals had been killed on the station.

Rhi worked with Debs to develop these cool character sheets where your sleeves had different stats that overlapped and you could switch them out as you changed sleeve. It was really cool, and well worth playing.

48) Hard Wired Island

Cover of Hard Wired Island by Weird Edge Games

I must admit, I'd not heard of this game before we started playing it, and it surprised me by being really cool. Again, very cyberpunk, and set on a space station that feels very much like what we thought cyberpunk would be in the 80s. I played a hard-boiled detective, like someone from Sin City, who teamed up with a synth and graffiti artist to try to stop thugs from targeting a pro-synthetic club. Was really cool, and I'm definitely going to look into the second edition when it Kickstarts. 

49) Doctors and Daleks

Cover of the Doctors and Daleks Player's Guide by Cubicle 7

Another strange one. I didn't think Doctor Who would work with 5e Dungeons & Dragons, but the team who worked on this absolutely nailed it. They captured the feel of the series, kept true to Doctor's ideals, and introduced some amazing new non-combat conflict rules to 5e, allowing you to defeat an enemy with wits and dialogue. I was on board for the project, bringing my Doctor Who roleplaying knowledge, and did a few playtests, but did play a little on a short actual play run by Zak, which was a blast (especially as I played Graham O'Brien and got to be confused and old, just like me). 

50) ALIEN


One of the tensest games I've played. So many stress-dice being rolled, so much running around panicking. I think, in true ALIEN fashion, all of the characters died, but we destroyed the ship with the xenomorphs in so they couldn't get onto another ship. Very cool, and very evocative of the source material. I'd be intrigued to see how a longer campaign would work, and really harks back to the old Odyssey game that I played waaaay back (see Number 18).

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That's it for this part. Maybe one more batch to go? 

Until next time, stay multi-classy!

Sunday, October 19, 2025

Sidequest: Every TTRPG Played 31-40

Many, many moons ago, when I wasn't distracted by work, conventions, and other goings on in life, I started a series of blogposts listing every tabletop roleplaying game I've ever played - inspired by a post over where the skies are blue (BlueSky) by Kieron Gillen. 

I've tried to list them in some sort of chronological order. If you want to catch up, you can find the previous posts here:

Every TTRPG I've Played 1-10

Every TTRPG I've Played 11-20

Every TTRPG I've Played 21-30

So, without further ado, let's move on to 31-40!!

31) Buffy The Vampire Slayer / Angel

Cover of Eden Studios's Buffy the Vampire Slayer RPG

Oh man, where to begin with this one. I was a MASSIVE Buffy fan, so when I started doing a little work for Eden Studios and they said they'd got the Buffy and Angel licenses, I was completely ecstatic. I did some editing assisting on the Slayer's Handbook and Monster Smackdown, and got really into rewatching episodes and trying to map out locations for the unreleased Welcome to Sunnydale

The Buffy RPG was brilliant, still is, and a real inspiration for many games I worked on. The way CJ Carella baked in the mechanic that you had to weaken the vampires before you attempted the staking move, made it feel like the series, having a cool fight before dusting them.

Still in my Top 5 RPGs of all time in my books.

32) Deadlands

Cover of classic Deadlands RPG by Pinnacle

Played a few games of Deadlands, and they were great fun. I played one of those magic-slinging types with the cards, and it was a really cool the way the game integrated using cards, poker chips, and dice. Really gave you a great feel like you're in the Old West. 

33) Terra Primate

Cover of Terra Primate by Eden Studios

While I'd been doing some editing and stuff for Buffy the Vampire Slayer and All Flesh Must Be Eaten, my first real writing and developing work was for Eden Studios again. I'd suggested some All Flesh Must Be Eaten supplements, but George suggested a helped out with a project they had been working on called Terra Primate. The text for the settings was all done, it just needed the rules plugging in and converting from AFMBE, and testing... Had to be play tested, of course!

I never realised there were so many options for 'Planet of the Apes' style games.

34) Farscape

The cover of the Farscape RPG from AEG

Ah, it was back in the days when D20 was an open license and everyone was making games using the D20 system. Again, if ever there was a game that shouldn't be D20, it was Farscape. Man, I love Farscape. It was a weird series... everyone kept telling me I should watch it, I tried the first episode when it aired and it didn't really do anything for me, but I caught the two-parter of the end of season one/start of season two, and wondered what I was missing. I immediately bought the DVDs, caught up, and was really hooked.

When AEG (back when they used to do RPGs) announced they were doing Farscape, and wanted playtesters, I signed up. I had pages of feedback for them... pages... and then the playtesting stopped, and we heard nothing more until the game came out. Haven't played it since those playtests, but it sits on my shelf as a reminder of what could have been. 

35) GURPS/Hellboy

Deluxe limited edition of the first Hellboy RPG, powered by GURPS

Back when we had the 'RPG Reading Group' at the bookstore I worked at, the first RPG of Hellboy appeared. I loved the comics, so was excited to check out the game. However, again, it was another licensed property that I thought had a game system that didn't work for it. I'm sure it was fine, but GURPS didn't do anything for me. Sorry. We did a session as part of the group, it was fun, but... that was it. Sits on my shelf with the other limited edition books and the Hellboy collection. 

36) Conspiracy X 2.0

Cover of Conspiracy X 2.0 from Eden Studios

I've mentioned so many times on this blog how I have always been obsessed with The X-Files, and I loved the first edition of Conspiracy X. However, the game system just didn't do it for me. I'm sorry. I know there were loads of First Edition Conspiracy X fans out there who were dedicated to the system, but it just felt odd that it was the only game that Eden produced that wasn't Unisystem. I pitched a conversion to George, and in a completely unhealthy way to deal with a loss in the family, I immersed myself in converting the game for a year. 

Once again, playtesting was the key here, and a few sessions playing through some of the classic ConX scenarios. One was incredibly helpful in fixing a rule or two if I remember correctly. Really cool.

37) Doctor Who: Adventures in Time & Space / The Roleplaying Game

Cover of the first edition box set of Doctor Who: Adventures in Time and Space by Cubicle 7 Games

I've talked about the Doctor Who RPG many times on my blog as well – how Chris Birch was in touch after Conspiracy X 2.0 came out, how we chatted about getting new people gaming, and how he knew people at the BBC. One thing lead to another and I developed the Doctor Who: Adventures in Time and Space RPG, which later became simply Doctor Who: The Roleplaying Game

Sounding a bit like a stuck record, this was playtesting again, making sure the game system worked. I ran a couple of tiny system tests, but the bulk of the playtesting game from the volunteer groups, and they helped shape it into the flexible game it is. 

38) Fiasco

Cover of Fiasco from Bully Pulpit Games

It's not all playtesting! We played a couple of one-shots of Fiasco as well with some friends. I can't remember too much about it — it was a scenario on a space station if I remember correctly. A murder mystery, may have involved aliens, certainly involved crawling around in air ducts. It's really interesting to play something quite so improv. It's quite freeing. Sometimes you need to try different games to experience new systems and ways of playing. 

39) Star Wars (Fantasy Flight Games)

Cover of the Force and Destiny Core Rulebook for FFG's Star Wars RPG

Yeah, I know, it has weird dice. But those weird dice produced some seriously epic moments. We played a lot of Star Wars – one campaign was a cool one where we played Padawan Jedi, during the Clone Wars and mid-mission, Order 66 happened and we had to go into hiding, start a resistance unit, join the rebellion, and take down as many of them as we could. There were some awesome moments, one involved riding a crashing Aethersprite then jumping off and landing on an AT-TE and lightsabering my way in. Of course, every time Vader turned up, we ran away. That was genuinely terrifying.

We also played games as troopers who switched sides, pirates, engineers, and smugglers. I can't remember a session of it that wasn't a complete blast. Our only gripe was we could do all these cool things, and do epic stunts, but when we had to jump over a gap we just kept failing. Typical!


40) Tales From The Loop / Things From The Flood / Mutant Year Zero

The cover of the Tales from the Loop RPG by Fria Ligan (Free League)

This one's really three-in-one, but it'll make sense. First of all, I have to state that I LOVE Tales From The Loop. Really cool, gorgeous art that inspired the game. Simple system on a minimal amount of pages. It just oozes weird sci-fi alternate 80s. I love the setting, really like the system, and then, to top it off, the campaign we played was flippin' epic.

We played as teenagers in the 80s in Great Yarmouth, close to the East Anglia Loop system. We discovered wacky time travel goings on, strange robots, and creatures as expected in a Loop game. And then, things progressed. We moved into the setting's sister game, Things From The Flood, as we grew up a bit and became older teens. Weirder things were happening at the Loop, and we failed to stop it happening. Something exploded, and the area was irradiated, and we moved the game into Mutant Year Zero. Setting up a sanctuary on the pier, we investigated what was happening, and faced the worst evil – my character's mother, mutated into a strange spider creature. We finally discovered what was at the heart of it all, and how to fix it, using weird occurrences in the Loop facility to time travel back to the 80s to prevent the disaster. We reset the timeline, and saved the county. 

Epic. 

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I think a couple more of these and I'll be up to date! Stay tuned, and stay multi-classy!

Sunday, September 14, 2025

Tabletop Scotland 2025

We're back from almost a week away north of the border, visiting friends and running a small stall at Tabletop Scotland.


Debs had her stall selling her cool gothy wares from her Misery Makes business and I was helping there, and we kept Stoo and Rhi company on the We_Evolve stand next to us. We had a similar stall last year, and it was good fun, but not exactly a huge money-earner – we kinda went thinking it'll be good to have a look around the convention, and spend some time with Stoo and Rhi, taking in the sights in Scotland, and petting their cats. 

The convention itself was good! Quiet still, especially on the Friday, and a 10th of the size of UK Games Expo, but we met some cool people, saw some cool games, and I bought the prettiest dice I had ever seen.


I mean, look at them. I saw them last year at the Trayed and Tested stand, and I pondered getting them then, and I took too darn long. By the time I decided to get them, they were gone... Luckily, this year, they had another set and I wasn't going to wait this time. Look! Look how gorgeous they are... 

Overall, the convention was better than last year, but there was something different this time. Last year I'd just read through Mothership and saw all the cool zines and came away from it filled with ideas and plans, eager to do cool stuff. This year, I was just exhausted, and came away with a great head-cold. Joy!

Unlike last year, we were kindly invited to stay a couple of extra days by Stoo and Rhi to take in the sights of Scotland. We had a quick wander around Glasgow (really cool bronze map of the city)...


... and Rhi drove us around some of the nearby Lochs...


Awesome. 

I'd like to thank everyone who came and visited the stand at Tabletop Scotland, and offer my heartfelt thanks to Stoo and Rhi for putting up with us / putting us up, and I'm so sorry that you felt you had to entertain me with a rewatch of The X-Files while we were there. I throughly enjoyed it, and hope you weren't too bored (you've up to a cracking episode next if you decide to keep going, Beyond the Sea). 

Now, I'm going to continue taking the meds to fight off the con-crud, and recover from the 8hr train journeys (each way). 

Sunday, August 17, 2025

#RPGaDAY2025 - Days 1-16

 


We're halfway through August and halfway through #RPGaDAY2025. I've been a bit too busy to post daily, but I've been trying to keep up - especially more tricky with my foolish decision to draw a quick doodle for every day. 

I kinda wanted #RPGaDAY this year to be used any multiple ways – you could use it to design an adventure, using each day's prompt to lead you through a story. Or, you could even use it like Inktober and use them to prompt a piece of art... and I've been trying to draw more recently. Heck, I used to write and draw, and publish comics, and I really haven't drawn much for a while. I did some preliminary art designs for the WILD Tarot cards, but after a few sketches for the Major Arcana, I left Gareth Sleightholme to do the amazing art himself.

I wanted to get back into the habit of drawing, to get better, and improve. I'm really rusty, so it was good to get the pens and pencils out again. So here we go, the first 16 days of #RPGaDAY2025.

Day 1 - Patron


I wanted to do something that tied into the game I had mulling around in the back of my head. I wanted to do a cat person mage, but my art just wasn't what I had in my head, but I tried... It was a specific character I had in mind who was the 'patron' of the player characters, but... ho well...


Day 2 - Prompt


I wonder if anyone noticed that the black books are for the weekends? Day 2's prompt was 'Prompt', and when I'd put it on the list I saw it as a "what prompted you to start the adventure". I was still hung up on weird anthropomorphic people to populate the setting, and I thought of someone who made sure you were on time (or being 'prompt') and it made me think of a hall monitor. Once I had that in my head, I couldn't help but draw a hall monitor lizard... I know, awful pun.


Day 3 - Tavern


Again, I wanted to continue building the setting I had in my head, but I just came up with a crooked and weird pub called "The Tattered Scroll" but again, my art wasn't what I had in mind.


Day 4 - Message


Day 4's prompt is 'Message', and I really struggled to come up with a good idea for this one. And then, it hit me. Or rather, it hit this dude...


Day 5 - Ancient


Again, I couldn't think of anything to do for this one, so I thought of the most ancient thing I could think of. Not the actual Cthulhu himself, but an artefact almost as old. The fabled sculpture of the ancient one. 


Day 6 - Motive


The word 'motive' made me think of those detective shows I like watching, which made me think of the coolest detective gaming we've had for a long while. The Blade Runner RPG we played a while ago was brilliant, and had one of the coolest rug-pulls I've experienced as a player. Great stuff. So, I had to draw something inspired by the Blade Runner game.


Day 7 - Journey


The word 'journey' just made me think of our many games of The One Ring, where there was lots of travelling (usually to Bree and back). Lots of walking, lots of stumbling across orcs and so many 'total party kills' you wouldn't believe. We kept getting our butts kicked!!


Day 8 - Explore


We've done some dungeon delving in our time gaming, so for 'Explore' I had to go with something deeper, exploring into the depths of the earth. Felt a lot like Tomb Raider... Did not like how this one came out.


Day 9 - Inspire


For Day Nine, I wanted to mention two people who are a great inspiration. David Lynch and David Bowie. Neither of them compromised their artistic vision. They just did what they wanted, what drove them to create, and didn't worry about how commercial it was going to be, or whether people understood it. It was what they wanted to do, and it's what I aspire to. I drew when Bowie was in Lynch's Twin Peaks: Fire Walk With Me, as the legendarily weird Phillip Jeffries. Before he became a talking kettle.


Day 10 - Origin


For Origin, I thought I'd go back to that first RPG game I played. Back in 1983, when Crud (sorry) said we weren't going to spend the Saturday afternoon programming ZX Spectrums to play "lightcycles", and we went to JR's and I experienced Traveller for the first time. 


Day 11 - Flavour


For Flavour, I thought I'd show my preferred 'flavour' of game. I'll play just about anything, but I really love modern urban fantasy horror mysteries. Just my thing I guess. A holdover from my old World of Darkness / Kult / WitchCraft games. 


Day 12 - Path


The word 'Path', for some reason, made me think of being stuck on a path, and how sometimes you just want to do something different. I guess it didn't help that I was watching music videos at the time, and one always really resonates with me. 


Day 13 - Darkness


When it comes to 'Darkness' there's only one possible response to this and that's World of Darkness. When my regular gaming group had mostly gone off to University, and I'd kinda got out of the habit of gaming, the World of Darkness is what got me back into gaming. Vampire the Masquerade became an instant addiction, and I GM'd Vampire, Werewolf, Mage, and Wraith in a massive crossover campaign. 

It's how I met Debs, and we even joined the Camarilla. Debs became head of Clan Toreador for the UK, and I was second in command for Clan Tremere for a while. We left and turned away from it all when we started getting hassle out of character by grumpy and power-hungry players. So I drew us in our Camarilla days. Such goth. So long ago. Back in the 'hair days'.


Day 14 - Mystery


Day Fourteen was 'Mystery' and it made me think of a game I'm keen to try called Brindlewood Bay (or one of the games it powers). Brindlewood Bay sounds a lot like the Thursday Murder Club but they're investigating Cthulhu, and it made me think of Murder She Wrote. So I doodled, Jessica Fletcher and some tentacles. It wasn't very good. 


Day 15 - Deceive


There are a lot of times when the Gamemaster deceives the players - one that really sprung to mind was back in the 80s when Pete was GMing a game. He said he was doing a murder mystery game, modern day, and we all played regular people who won tickets on a cruise. Classic Agatha Christie style game. By the end of the first session, the ship had capsized, and we were washed up on the shore of an island... with superpowers. Inspired by the old 'Elementals' comics, we were actually in a superhero game. Surprise!

I struggled to get that on paper, and after a few attempts, I gave up and just drew the classic deceiver of fantasy gaming... the mimic.


Day 16 - Overcome


Day 16, and I tried to think of an instance when we've overcome something massive. And you couldn't get more massive than the Kaiju sized Owlbear we tackled in our D&D game. It was the size of Godzilla. Magic users fired spells while we climbed its legs to attack it. The combat lasted two sessions... 


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That's the first half of #RPGaDAY2025. I hope you're joining in! 

Stay tuned for the second half at the end of the month, and follow along on the Tabletop Industry Network Discord, the Facebook page, and on sites like Bluesky (lots of #RPGaDAY stuff going on there!).