Sunday, November 23, 2025

Split the Party!

Many moons ago, I started up a Substack thingy. It was a new and exciting way for me to get my little blog posts straight into your eager inboxes, and for me to delude myself into thinking you're reading them.

It was fun! I wrote about game design, what I'd been playing, and got all nostalgic about my dim and distant childhood, talking about toys and games, movies and TV series, that had a huge impact on me.

Well, Substack turned out to be a less-than-wholesome place to have your say, and a lot of creators I've followed on there have ditched their Substacks and migrated over to Patreon.

That's what I'm hoping to do. To return to the regular writing of the old Substack – it got me writing, kept me being creative, and kept me in touch with the world. And, just like the Substack, it's totally free. Just subscribe (at the Free level) and you'll get all of the blog posts as they arrive.

If you prefer, you can just keep reading on the old autocratik.com blog, but if you sign up to the Patreon you'll get notified when I actually get my act together and write something.

I'm just getting started, so we'll see about adding cool extras on there later, but for now, it's just great to have you on board.

Blogposts and Newsletters

Ah, the weekend. A strange time for me, as that creative urge still bubbles under the surface, but due to various restrictions I'm unable to do what I'd actually like to create. Instead, I stare into space, watch TV, and wonder what I'm doing with my life, and before you know it, it's Monday again and back to work. 

However, I've started a Patreon-thingy, so that's a great excuse to write something. Almost like a newsletter combined with a blogpost, about what I've been pondering.

Stranger Things Rewatch and Splitting the Party

As many people have been doing recently, with the final season of Stranger Things looming next week, we've marathoned a rewatch of the previous four seasons to remind ourselves what happened. I worked out that the amount of times I've watched this series is proportional to the season number. Season 1 I've watched five times, season 2 four times, and so on. It's just great. Ticks all of the boxes of my sort of entertainment. Eighties nostalgia, kids on bikes playing D&D and saving the world, psychic powers, shady government agencies. I mean, what's not to love?

This time, I was struck by how well crafted the split narrative is done. In each season, but especially in the last two, they have such a wide range of characters all doing different things, but simultaneously, to work together to defeat the big bad. The narrative hops from one to the other at perfect moments to keep the tension high, and to ensure everyone has their moment.


For example, in the final episodes of Season 4, you have the characters split into various groups:

  • Hopper, Joyce, and Murray are in Russia, battling the demogorgon and various demodogs in the Russian prison camp which will weaken the big bad.

  • Eleven, Mike, Jonathan, Will (and, I guess, Argyle) are working to get Eleven back to Hawkins, determine they can't get back in time, and craft a way to aid Eleven to project herself through the void and help Max.

  • Max, Lucas, and Erica are in the Creel house, hoping to lure 'Number 1' to attack Max.

  • Steve, Nancy, and Robin are in the Creel house in the Upside-Down hoping to attack Vecna while he's distracted attacking Max.

  • Eddie and Dustin are in the Upside-Down distracting Vecna's demobats to allow Steve, Nancy, and Robin safe passage into the Creel house.

So you have five groups, often miles apart, all working to the same purpose. It's a veritable masterclass in writing multiple plotlines and ensuring a huge cast of characters all have their part. Especially brilliant how they cross two of those groups over for the climatic fight, as Max teams up with Eleven in the weird dreamscapes to face Vecna - while the rest of their group has little to do (except let Mike have a dramatic speech to give Eleven strength), their group's time is taken by Max and Eleven as a team. 

It got me thinking about how this is very doable in your tabletop game, hopping from one player to the next, splitting the party, but ensuring that they are all working together to the same end, and making sure no one gets bored.

I know it's supposed to make you want to play D&D, but I'm sorry, my rewatch of Stranger Things just made me miss the old Tales from the Loop game we played. I haven't looked into the new D&D Starter Set, but I don't think it covers the teens running around Hawkins, focusing more on Eddie's D&D game. 

The Meet of Dragons (aka, Dragonmeet)

Next week is Dragonmeet! At the Excel Centre in London, this is quite a move away from the Novotel Hotel. A LOT bigger, more stands, more people, and early report say that it's going to be pretty packed. It's exciting stuff, and hopefully (if we can negotiate the rail replacement service - typical) we should be there and wandering around aimlessly, looking bewildered and confused as always. 

If you see me, stop me and say hi, though it may take me a second to register who you are. I'm terrible at faces/names. 

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I'm sure there was more I wanted to say, but I've forgotten. Next week, I'm sure I'll have more to share about how Dragonmeet goes.

Until then, stay multiclassy!

Saturday, November 8, 2025

Sidequest: Every TTRPG Played 51-57

Many, many, many moons ago, I started a series of blogposts listing every tabletop roleplaying game I've ever played - inspired by a post over where the skies are blue (BlueSky) by Kieron Gillen. 

I'm still trying to follow some sort of chronological order. If you want to catch up, you can find the previous posts here:

Every TTRPG I've Played 1-10

Every TTRPG I've Played 11-20

Every TTRPG I've Played 21-30

Every TTRPG I've Played 31-40

Every TTRPG I've Played 41-50

And so, onto the last batch, before I catch up to date with everything I've played. I'm sure I missed some out, but this is all I could remember. 

51) The Gaslight Club

Cover of The Gaslight Club by We-Evolve

This was another playtest for Stoo. The Gaslight Club is a weird one – it plays very much like the old Gangbusters RPG from the 80s, all 1920s with gangs and fancy clubs, nice cars, and classy suits. That is, until something bad happens, and you end up injured or killed, only to be taken behind the scenes, waking to repeat the same events over again. You quickly discover you are hosts in a 'Westworld' style theme park who are becoming aware of the abuse you are constantly subjected to from the human guests. It's only a matter of time before the looping narrative becomes a quest to escape. Great stuff!

52) Blade Runner

Cover of the Blade Runner Roleplaying Game by Free League

I wanted to try the Blade Runner RPG not only because I loved the movies, but mostly because I wanted to try out some cool investigative roleplaying, and I wasn't disappointed. Built on the Year Zero Engine as used in more of my favourite games (Tales from the Loop, see number 40 on this list), there are some clever time management elements in there, and delving into your memories for both human and replicant characters. The stories are really well crafted, utilising a lot of props, but the standout moment was when my character (a human) was suspected of being a replicant and was forced to take a Voight-Kampff test... and failed. Was I really human? Or was it all a set-up? 

Brilliant.

53) The One Ring (2nd Edition)

Cover of The One Ring (Second Edition) by Free League

Returning to Middle-Earth decades after playing the old Middle-Earth Roleplaying Game (see number 10 on this list), with another game by Free League (or Fria Ligan). The One Ring RPG (second edition, the first edition was done by Cubicle 7) was an interesting experience. Really loved the 'stances' thing in combat, where you could be on the attack, defence, etc. and they did a great job of making it feel like Middle-Earth and the epic scope of Lord of the Rings. But, man, is it dangerous. I think we had three 'total party kills' in one adventure, and we all got wiped out again in the follow up. 

Despite all of this, looks like we may be returning to TOR in the very near future.

54) FATE

Cover of the FATE Core rulebook by Evil Hat

FATE is one of those games that I've always wanted to see in action, but never really got around to playing. Stoo wanted to run a game based on the TV series "Travelers" (which is a brilliant and emotional series of time-travel and cool sci-fi stuff, which I talked about on an earlier blogpost last year). Lacking a system to play it with, we gave FATE a go – one of those systems that a lot of people really love, but it just didn't gel with me. Sorry. Game was good, but really didn't get to grips with FATE at all. I'm sorry. Had the book sitting on my shelves for years, and it may just go back there. I'd be reluctant to get rid of it, as my dearly departed cat loved to rub her face on the corner of that book, and took some of the sheen off of it. It reminds me of her at least.

55) Mothership

Cover of the Mothership Player's Guide by Tuesday Knight Games

I wrote a little about Mothership last year when we went to Tabletop Scotland. Looking at the cute boxed set of the standard edition – how it had multiple little A5 books, dice, a screen, and more – just inspired me so much, and filled my head with ideas for how to produce games on a similar scale. So darn cool. 

Of course, we had to play it. The actual game experience was very like ALIEN (see number 50 on this list), with the same feeling of fragility in the characters, and impending doom. Space is flipping dangerous, and full of horrific nightmare creatures. It was good! We didn't feel incompetent, the skill level was about right, and we encountered some disgusting monsters. It was just so depressing and ominous. 

Very good, but doom-laden.

56) Harrowhill Point


Harrowhill Point is an RPG I've been working on for a while with a few of my trusted and regular writers. It's survival horror, in the same vein as Silent Hill or Alan Wake, and I can't really discuss much more than that. We've been playtesting it, and the playtests were SUPER helpful and really worked to bring the epic story of horror and weirdness together. Hopefully, it should he heading to Kickstarter through Cubicle 7 sometime next year. 

57) Mythic Bastionland

Cover of Mythic Bastionland by Bastionland Press

And, possibly finally, we are currently playing Mythic Bastionland. Once again, I watched a Youtube video by Quinns (see his Quinns Quest Youtube Channel, it's very good) and was instantly sold on an RPG. It wasn't the subject matter or the game system so much, rather the lovely design and layout. I bought a copy and didn't really expect to play it, I just absorbed the way it was put together and the gorgeous artwork.

The other players in my group were intrigued, especially Stoo who fancied running it, and so we generated characters, created a map, and off we went. 

It's been good so far – the random element feels a bit odd, and once you realise how the game works (with the D6 every hex determining what happens) it feels like you've seen behind the curtain, and all the pressure is on the GM to 'make stuff up on the fly'. The communal combat rolls are an interesting new take, and took a little getting used to. It means you have to think tactically as a group, but I sometimes feel it takes away from the individual drama of a fight, and the crazy random outcomes from a bad roll. 

It's been fun though!

... what next?

What is next? Of course, this is discounting the D&D 5e game I've been playing monthly with my old gaming group from the 80s (still going strong!) but as it's just D&D and I've already listed D&D right at the start (okay, you pedants, I know, that was AD&D 1st ed, not 5e) I didn't think it required listing again. 

Next, I think it's going to be going back to The One Ring, though I know we talked about Slugblaster for a while (another bit of pimping by Quinns inspired that one), along with my constant desire to run something weird an investigative like Masks of Nyarlathotep or Delta Green's Impossible Landscapes. Who knows!

Okay, that's one series of blogposts that I started finally finished. 

I guess I should finish off the #RPGaDAY posts for this year, and go back to my other weird reminiscences.

Until then, stay multi-classy.