Wednesday, March 9, 2016

They're gonna put you in the movies!

One of my great sidelines and distractions in the past has been film reviewing and publicising. I've always had an interest in movies, as you'll probably have noticed from my blog posts in the past. Even before my fascination with gaming I was enjoying the thrill of Bond movies, the spectacle of the first Star Wars, and a wealth of TV scifi and action.

I took my love of movies through to my academic years, studying film, film language, and even writing my dissertation on the differences of film language and rules compared to another medium - comics.

Taking this interest in film to the internet was an obvious choice, and I ended up blogging for the SyFy Channel UK (though they removed all their blog posts so I can't link to them), for the Tor Books UK site, and more recently for the Geekologists.

I've gone to premieres, the press conferences for things like The Avengers, Guardians of the Galaxy, Thor and Ant-Man.


I've interviewed amazing people like the Soska Sisters about their careers and awesome movies.


Hell, I've sat within feet of Robert Downey Jr. and Scarlett Johansson!

But now I've found myself without a site to write movie / TV stuff for. I kinda thought about doing it here, on this blog, but I know that most of the time I write about tabletop RPG stuff.

But is it really that different? A lot of the time, my movie / TV experiences can be connected to gaming. The last time I tried this, I was sent a link about the remake of Carrie by the lovely people at the various film companies that ask me to review things, and I promoted the trailer and talked about my experiences meeting the legendary Stephen King. (Yes, I know the trailer is missing now... the internet is only so big, they probably had to delete it to make room for another trailer or something*).

Most of the time when the publicity people send me stuff, it's links to trailers and things that - by the time you've gone to the effort to post something about - someone has usually beaten you to it. And by someone, I mean people who actually do this sort of thing for a living and get paid for it.

I got sent a link to the new Ghostbusters trailer today, the new international (and improved) trailer. I was thinking about posting it, and what I thought about it (for the record, I didn't hate it and will reserve judgment until the film comes out - I just hope there's some sort of acknowledgement of the original movies in there) and my love of the original Ghostbusters (and especially the West End Games RPG). I've discussed my Ghostbusters history before, how I tried to get into game writing with an old electric typewriter and a head full of bad ideas for Ghostbusters adventures.

Part of me really wants to keep writing and reporting on geek news, movies and TV - it's a good way to keep writing when otherwise the gears get rusty and I don't feel like tapping the keyboard. But I'm also thinking "should I bother?" - shouldn't I be writing the games? And there are so many other things I have circling my head - a podcast of a dramatisation of the WILD novels, a webseries of the Role Your Own Life blog entries...

All of these things are a distraction. But without those distractions, I would never have had such fantastic encounters with the movie world.

What to do? I don't know... but the future's already around the corner.

* Yes, I know that's not how the internet works.

Monday, February 22, 2016

Webseries with a Message

You may (or may not) know that many years ago I was involved in producing a webseries. Just a little comedy series, heavily influenced by The Guild, Spaced, and Scott Pilgrim. It did okay. Things happened. I don't want to talk about it.

However, through that I did meet a bunch of cool people who have continued to make webseries and internet movies. Rather than talk about my experiences with webseries, I just wanted to highlight a little series that has recently hit the internet.

Jack Gregory has been making movies and films for as long as I've known him, and he's never given up. His latest project is clever, emotional and really hits hard.



His series "Welcome to Icinicorp" is the simplest set up. One camera. One room. One actor. Improvised.

Set in a dystopian future where emotion is outlawed, the actors are given the premise and run with it. It's powerful stuff that deals with mental illness in a raw and emotional level. It's never an easy watch, but shows just how you can get a message across in a video, with zero budget, zero tech, and a whole lot of drive.


The first three videos are up online. As I said, it's not an easy watch - it's not the laugh a minute I was aiming for in my efforts - but it highlights a lot of issues and deserves a look and sharing.


Okay, back to the usual game-related nonsense next post, I promise...



Thursday, February 18, 2016

Gaming Nostalgia: The FASA Catalog Spring 1987

One of those #ThrowbackThursday things, I was looking through one of my old games (Did I mention my copy of the old FASA Doctor Who RPG is signed by Tom Baker?) and found this rather awesome gem - a snapshot of gaming history...

The FASA Catalog of Games and Books - Spring 1987

My scanner is under a pile of books somewhere, but I took some photos so you could join me in reliving the glory of FASA's wares of the day - Battletech, Star Trek, Doctor Who, and... Top Gun??






















Friday, February 12, 2016

Stay on Target!

I know, it's been a while since I did a blog post. I'm sorry. Things have been happening behind the scenes. However, I wanted to spend a little time to show off some rather cool accessories that I was given for Christmas!

Just before Christmas, we had our first game of Fantasy Flight's Star Wars RPG (Edge of the Empire). Hype was building for The Force Awakens, and we were all curious to see how the RPG ran - and we all had a blast! It's a little more complex than I'd have gone for, remembering the old days of WEG's D6 Star Wars. But we're keen to start a proper campaign now after the Beginner's Set.

In the meantime, I had my first game of X-Wing! I'd bought a few ships ages ago, just because they're really pretty, but hadn't had chance to play it. I was very impressed at how fast and easy that game was, and the simultaneous decision making made it very unpredictable. The first game was really fast, only ten minutes and Luke Skywalker fell foul of a pair of TIE fighters. Really cool. And I'm looking forward to the next game.


Some good friends of ours saw that I'd started actually playing X-Wing, and (because they're awesome) bought me a couple of ships. However, in addition to this, Cam - the man with the laser behind the awesome company Chimeric Garnish - crafted some amazing accessories to help with the X-Wing games in the future.

Cam creates amazing jewellery as well as cool gaming accessories with plastic and lasers, and crafted these amazing manoeuvring templates for use with X-Wing. They even have the Rebel Alliance symbol on them! Awesome!



Not only that, there's a cool range guide he's made as well!


In addition to the cool range of templates and range guides...


...he just messaged me today to let me know that he's expanded his range to include the status markers for target locks, stress, evade, and focus tokens.


Swish, huh? And it means that when you go to an X-Wing tournament, you're not going to be arguing over whose tokens and range guides are whose!

You should check out the game accessories on the Chimeric page - HERE!!! - and his awesome geeky jewellery can be found here!

You can also follow the cool game accessories at the Chimeric Designs Facebook page - HERE!

-

Until next time, live long and prosper, may the force be with you, and above all...
Stay Multiclassy!





Monday, February 1, 2016

What happened to all the writing?

Good question... What did happen to all the writing?

Yeah, just like this, only instead of Tim and Daisy (and Colin), imagine Me, Debs and Marla (the cat)

Not really sure. Christmas in retail has this horrible effect that leaves you exhausted and unmotivated for almost a whole month afterwards. So January was mostly spent recovering, staring at the TV with a cat happily sat on me, and wondering what to do with the rest of my life.

I had great plans - they were all listed last blog post. Finish the novel, finish WILD, do more, more, more!

That blog post also mentioned how our brains are constantly striving to do more. To be more successful.

Then I read this blog post by the fantastic Jessica Abel, "Imagining your future projects is holding you back". And thought, yeah... that's me. So much planning. So many dreams. No doing.

So, yeah. In limbo. Not writing. Lots of plans. A bit lost.

Maybe next post I'll know what I'm doing.

Friday, January 1, 2016

Insert Witty New Year Title Here

It's that time again, when a new year clicks over and change in the calendar makes us feel like we should be changing too. When the pressure to improve, to cleanse, to change our lives looms over us.

Last year we attended a talk, or rather a stage show that was part lecture. In Ruby Wax's "Sane New World" tour I talked about in an earlier blog post, she discussed the part of the brain that's always trying to push us, to get that Dopamine hit of chasing for more, doing more, achieving. Hell, it's like your brain is programmed by video game designers and you keep wanting that little bleep-bloop of an achievement.

And at the change of the calendar, the turn of the year, the reminder of the lack of achievement in the previous year, makes us want to do more in the next.

Looking back on the previous year, I spent a lot of time procrastinating. Wasn't an easy year. Priorities changed, and stuff happened. I spent most of the year feeling unmotivated, uninspired, and limping from week to week.

RPGaDAY2015 happened, which seemed to be a moderate success. It spread across the world, got people talking about tabletop roleplaying, and sharing some of their likes and stories with others. I managed to recruit the help of some amazing and awesome people who joined in with their own videos that I edited into mine, so that the audience wasn't bored by looking at my ugly-mug for a whole month.

The involvement of these fantastic gamers and designers from around the world made the whole thing worthwhile, and I hope it showed just how cool our hobby can be. Of course there were the expected negative reactions - a daily disliker on the videos who just seemed to click "dislike" as soon as the videos went live without really watching them, and people who took the positivity of the campaign and twisted it to add new categories like "worst game". Kinda defeats the purpose.

RPGaDAY2015 left me burned out, and I limped towards NaNoWriMo in November, getting to 10k of my target 50k, before I was sidetracked by another project. Hopefully, this other project will lead to something incredibly cool and it'll all be worth it, but nothing's concrete yet.

In the middle of that, the wonders of working a dayjob in retail, especially the chaos of the festive period...

Wow, that was all a bit miserable wasn't it?

I can see why people want to do something new and different for the new year.

So, what's ahead, and how can things improve?

--


I had a weird moment of clarity a few months ago. It was weird. The nominations for the Origins awards, and the ENnies, are always ones I look forward to, and in the past few years projects I've worked on have been nominated, which has been awesome. This year, I realised I hadn't actually done anything this year. In fact, I hadn't done anything for a long time. 

I've spent a few years now working on the WILD RPG, and while I love it, and love the setting, it doesn't seem to be progressing very fast. The game I started running of it revealed the bits I was missing in the rules, though it may be that I just need to get my head around a freer and more interpretive way of gaming. 

Then there was the moment that I managed to talk my way out of writing for Titansgrave, what a dumbass. "The next time someone asks if you're a God, you say YES!"

So this year, I going to write more. 

The first thing I'm going to do is stop playing video games on my ipad. I got hooked on Star Trek: Trexels, but I'm still playing the darn thing. 

If finished all the sectors and seem to be just waiting for the next update, I've generated so much Command, Research and Power that it's given up keeping track above a million...


...and the main crew (and usual landing party) are maxed out...


I should see this as a sign to stop wasting my time on it...

Second thing I need to do is stop wasting time on Facebook. After RPGaDAY2015 finished, I checked Facebook a little once a day, but didn't actually post anything for a month. I've managed cut back on my posting a lot now, and I just need to stop that horrible cycle of "I'm just clicking refresh to see if anyone's posted anything new". God, what did we do before the internet? I should read more, get back to reading books, both fiction and rulebooks.

Third thing I need to do is write.

Write more, and more often. Even if it's blog posts.

There are possible things on the horizon, but if they don't play out I need to finish WILD, finish the second draft of the novel (although it could be terrible), finish the first draft of the second novel, and get more involved.

I have other ideas for other things - I'd still like to do that "Roll Your Own Life" webseries, though maybe in a different way to that which I'd planned. I may still do a third year of RPGaDAY, but I may think differently as the year progresses. If I do a third year, it'll be less involved and I may just do the questions and take part, but not look at the responses, not look at the negativity.

I really enjoy doing the film reviewing and news stuff for a couple of sites, but the cool preview screenings and press conferences are a cost I cannot afford. Everything happens in London, a cost I can't fork out for except on extreme cases.

Also, 2015 saw me gaming again for the first time in ages. A Buffy-based fantasy game, WILD and then Star Wars: Edge of the Empire and X-Wing. Hopefully, 2016 will bring more.

Okay, that's me braindumping onto the blog. It was a bit chaotic and all over the place.

No matter what happens in 2016, I hope you all have a great year.

May you "Live Long and Prosper" and remember, the Force will be with you. Always.

- D

Saturday, December 12, 2015

WWTDD?

Last weekend was Dragonmeet 2015, another great convention where I had chance to mingle with incredibly cool people, chat about games and see what's awesome and hot in gaming.

Oooooh, look at the shiny!!
There was about an hour where I stood behind the Cubicle 7 stand while Dom went off to host the "what's coming from C7" seminar where I got to plug the new edition of the Doctor Who Roleplaying Game (no longer "Adventures in Time and Space"). Super shiny it is too. Every time a new edition comes out I'm just blown away by how gorgeous these books are...

But while I was on the stand, a chap came up to me and started talking about the Doctor Who RPG (sorry, I didn't get your name!) and asked "How do I run a game with 5+ players?"

Interesting question. My initial reaction was to run something without the Doctor or a Time Lord altogether - a Torchwood team, or a UNIT squad or something. Or look to the Fifth Doctor era when he had the most companions at once! 

But travelling back on the train that night I couldn't help but ponder over the question and how to actually run a Doctor Who campaign with a large group. My gaming groups are usually only three players and a GM max, but I used to run a Vampire game with eleven players - though not all of them at the same time...

It was the typical control-freak in me wanting to have a huge setting and lots of players. There was a group of players in my home town, and another load where I was at University (as it is now) studying, so rather than run two different games, I ran them all as one big setting. Two groups whose actions would affect each other.

It kinda got out of hand when the Vampire game spawned a brief Werewolf: The Apocalypse game, still in the same universe, and then a Mage: The Ascension game... of course, while the other games faded in time, the Mage game continued.

But actually running a group that big was more of a case of having a big enough setting, one that I was familiar with and knew what was going on, and leaving the players to it. It's the equivalent of open-world videogaming. Imagine all of your players are in GTAV... they can go wherever they like, and engage in missions when they fancy. Things happen to pull them into action, but there's no railroading or forcing them on their way...

-

Oh Pond... I miss Amy Pond...
So, how could that work with Doctor Who?

For a group of about 5 or 6, I'd stick with my earlier suggestion and have no Time Lord player character. It could be a mundane Earth-bound game of investigation and defence. My old Dr Who game (we're talking old FASA RPG) run by our rather awesome Cthulhu Keeper, John, had the Time Lord (The Collector) absent a lot of the time as the player was one of the least frequent to attend (sorry, Gladys, but it's true. You hardly ever turned up).

This meant John could run Doctor Who like his Cthulhu games. Very Tom Baker - Hinchcliffe and Holmes era - dark, spooky and gothic with lots of sneaking around and stumbling upon alien plots. The Time Lord would almost drop them places to investigate and then bugger off somewhere.

This could be very like the upcoming spin-off series, Class. Where the Doctor isn't present at all (or makes a brief cameo) and the kids at the school do all the investigating. Of course, this does mean the characters can get into trouble more, but the guest starring Time Lord can appear as an NPC when needed to save them. Though that could get old, fast...

If you don't want them Earth-bound, have one of them have access to a found Vortex manipulator, or have them find technology to allow them to hitch-hike their way across the galaxy. Now that sounds like an idea for book. Or maybe a radio series...

-

I'll probably come back to this topic in future, but I hope this helps.

Do check out the new version of the Dr Who RPG, it's very cool.


Love those credits!

Saturday, November 28, 2015

Dragonmeet 2015


Just a quick post to say that, hopefully, all being well, I should be at Dragonmeet again this Saturday. If you see me wandering about (I'm the bald one in the black suit - though probably no red tie this year!) feel free to say hi!

Do excuse me if it takes a second for me to recognise you - I'm terrible with faces and names. One of those weird things. I can name actors and list the movies/series they've been in, but actual people is another matter...

Anyway, say hi, and I hope it's as cool as last year's convention!

(Also, if you want your Dr Who or Conspiracy X books signing, feel free to ask!)

Me at last year's convention, signing the core rulebook for
a couple of eager players! Thanks guys!


Sunday, October 25, 2015

LOST the plot...

This is the end... beautiful friend.

Endings have been on my mind a lot recently. I don't know why. Maybe it's because I've been finishing a few series that I've been reading for what seems like forever.

A couple of weeks ago I finished reading Stephen King's The Dark Tower. I'm a massive King fan, and I mentioned in an earlier post that I had the honour of meeting him a few years ago when he was promoting Lisey's Story. The Dark Tower was his epic, his fantasy story that tied all of his universes together - all circling the Dark Tower, and Rowland the Gunslinger's quest to reach it.

It's taken many, many years for King to write it, and almost as many for me to read it. I've reread the first three, been sidetracked by other books, and forgotten the series almost entirely but I finally reached the last page a couple of weeks ago and was left with that disappointment that usually accompanies massive works of fiction.

Let's just get this straight - the ending of The Dark Tower is just about perfect. Without giving anything away, it is a logical conclusion, and a perfect resolution to the story. But, me being me, I just wasn't satisfied.

Maybe it's just me.

Yesterday, I finished reading the comic series Unwritten. Great stuff, about the power of words and stories, and imbuing a person with that sort of power. It defies genre, messes with the medium, and when the main story finished it came to its perfect ending. An ending that goes against expectations, and is another great and brilliantly suited ending. And again, I just kinda felt empty.

Maybe I just don't like endings.

Take TV for example. I quite enjoyed True Blood. Pretty good series, nothing groundbreaking, but that ending!! Oh, jeez... with a couple of minor tweaks it could have had a great ending.

Battlestar Galactica (the remake). I loved that series. Loved every second - brilliantly done, amazing acting, effects, and story... but again, that ending left fans very, very divided.

Of course, the series I felt most betrayed by was LOST. I loved LOST. Loved it. Was obsessed by it. I watched it as it aired, I bought the DVDs, I read the books (even the tie in weird one - Bad Twin), played the awesome online Alternate Reality Game (The Hanso Foundation stuff, and the Rachel Blake blogs), and the action figures. LOST was great. Mysterious, intriguing, and brilliant.

When the island moved I went insane with joy. It was great. And then the time travel stuff? Awesome.

And then came the ending. An ending that they promised us (way back at the end of season one) wouldn't happen. They said that wasn't what was going on, but they lied to us and that last episode ruined everything for me. I've not rewatched LOST, I've given most of the books to charity shops, sold off the action figures, and find it hard to think about that series at all.

Maybe that's why I'm having a problem finishing my writing...  I don't want to pull a LOST. Luckily, I know how the trilogy of fiction books that tie in with WILD end. I know how that last scene plays out - and I don't think it's a cop-out. But then, I bet Damon Lindelof didn't think the ending of LOST was either...

Well. We'll see. NaNoWriMo is looming ever closer, and I'm undecided as to whether I'm taking part - I probably shall, attempting to either make a first draft of the second book in the series, or rewrite the first for a new and improved draft.

Only time will tell!

Until next time, stay multi-classy and LLAP.

D

Monday, September 28, 2015

Two can keep a secret, if one is the GM...

Thanks to my wife watching this almost continually for the last couple of weeks, I starting to think this would be a good idea...


I mean, it starts as a weird mystery series (with very odd moments, almost like Twin Peaks) before descending into Saw territory with so many slasher-film tropes.

Damnit, I need to watch something else before I take this too seriously...

Wednesday, September 23, 2015

WILD Character Creation (take 2)

Last night we put the band back together. Well, as best we could.

Edge (left), Stoo (via virtual reality, which worked surprisingly well) and Debs

On many occasions I've mentioned the most involved gaming sessions in my gaming history were with a few players - Edge, Tetch, Stoo and my lovely wifey. Those were some of the most intense and creepiest games when we played Mage, Kult and later WitchCraft. And I was eager to try to recapture the magic again.

Admittedly, Stoo lives miles away and had to appear via the wonders of Skype, which didn't work too badly (he could see us all and the table and everything!) and Tetch is on holiday somewhere, we thought we'd run a little trial session and see if the character creation for WILD worked.

I did a trial char-gen before, but thanks to writing the key-phrases on the WILD Cards, this worked a lot faster and easier.

Cards you say? Yes, the weird and wacky thing about WILD is that character creation involves cards. WILD can mean that your character's inner-most fears or memories can surface while dreamsharing, so it is important to have some depth to the character's history and background prior to gaming. Creating a character in WILD involves making a traditional Tarot spread using the WILD Cards.

Stoo's character creation layout.
I think it worked this time. Players who came to the table with an idea in mind for what they wanted their character to be and do still had what they wanted, but with some additional elements they hadn't considered before. Those who came without an idea had a pretty interesting launching point to get them started.

The next phase involved using a handful of spare cards each player had to create a relationship between the characters, common locations, events or people. For such a small group, there may have been too many cards involved, but that's what playtesting is all about. But it strangely worked - a location ties the characters together, and added an NPC and a person in one character's past that may have repercussions for the whole group. Not only does it tie the characters together without the "you're in a bar" first session, but it gives me as the DM (DreamMaster) some ideas for elements to draw into the game.

I talked them through the rules (not that there are many) and it all seems to make sense...

Next will be the first game. I don't know how it'll go - I have an epic and bizarre game designed for them, but it'll be the first time I put the rules into action, so we'll see how it goes.

Until next time,

LLAP - and Stay Multi-classy!


Wednesday, September 9, 2015

#RPGaDAY2015 - How Was It For You?

I've had a few requests on Twitter from people asking if I was going to do a summary post about #RPGaDAY2015. Well, I wasn't going to - in fact, this is really breaking my "month off from social media" plan that I had instigated to recover from the frantic posting that probably bored everyone throughout August. But, I never want to let anyone down, so here goes...


So, how did I think it went?

Okay. I think it went okay. It seemed to reach a lot of people, seemed to go to a wider audience, but I'm not sure how well it was received. The same people who put in the effort and enthusiasm this year were the ones who openly embraced the concept last year. There were some who were new to it and joined in enthusiastically, and I hope everyone enjoyed it.

What was better this year?

I loved having guests on the videos. Thank you everyone who got involved and joined in - a lot of those people who joined me on the videos were too busy to join in with every day posting, and that was a great way to get them involved. Not only that, it meant that those people who watched didn't have to sit through 31 boring videos of just my ugly face - they could watch segments with far more interesting, exciting and attractive people than me.

Active participation?

On the whole, the basic concept is to get people talking on social media about the positive things that tabletop roleplaying can do. The thing that spawned it (#BookADayUK) was basically just a photo of a book as a response to the question, so getting people actually talking or blogging beyond that is a massive success.

I've heard from people saying that the questions are a great source of encouragement to get them writing blog posts and more, which is fab. Thanks everyone.

It's great to also see so many people joining in with the daily videos, recording their own and posting them. I know it's a huge effort - hell, mine took months of planning and I was relieved when the last one was uploaded. Thank you again.

Feedback?

Feedback on the whole has been mostly positive. I'd say around 90% of the comments I saw on the various medias were positive, encouraging and from people enjoying it. There's always the people who didn't, of course. Those who didn't like the colour of the image, or the choice of questions - they weren't interesting enough, detailed enough, too vague, or just plain boring to them.

And, of course, I had my daily disliker on Youtube who, regularly, about 9am every morning would click Dislike on the video. On one occasion it was disliked before I could even post the video on Facebook/Twitter/G+... Someone was very keen, and spent an awful lot of energy to make sure that the videos got that little dislike. It wasn't all of them, but it was enough to be noticed. Each dislike was like a stab in the back.

A few people didn't get the point of the project at all - #RPGaDAY2015 (and its predecessor) was about positivity. I noticed that a few follow-up questions appeared on various media. Thank you for trying to join in but you missed the point entirely. You can do what you like, but I won't be joining the dark side with all that negativity.

And next year?

At this moment, I honestly don't know. I think I was a little too invested in it this year, and took all of the responses way too personally. If I do it next year, ALL of the questions will be submitted by other people. Frankly, I think I've run out of ideas.

Of course, it does take up lots of time when I could be writing.

Saying that, the biggest benefit of #RPGaDAY2015 was that it has got me writing again. After a massive drought of words that hit about Easter, WILD's game system is pretty much sorted, and the writing is progressing...

...that is, until I get distracted again.

Above all, thank you all for taking part. I hope you got something out of it, and it reminded you that our little hobby is a great one that makes great friends.


Monday, August 31, 2015

#RPGaDAY2015 - Day 31: Favourite Non-RPG thing to come out of gaming...

This is it - the final day of #RPGaDAY2015 - and possibly the final #RPGaDAY post ever (we'll see).
It is "Favourite non-RPG thing to come out of RPGing".

In my video I mention a couple of things - how I got my first job thanks to gaming, and meeting my lovely wifey.


In addition to all this, I must also mention my old gaming group. The Eight as we used to call ourselves (even though there were more than eight of us at many times).

We started gaming as two different groups and came together over the years. Through many years of school and beyond, these guys have always been a huge part of my life. I've mentioned them many times on this blog, and although we're divided by geography, we always know that we're keeping a look out for each other... ready to rally to support if any of us are in need.

So, without RPGing in school, not only would I have never got that job in the council, working for Nature Conservation and Archaeology, which lead to me going to University, and meeting my wife who is also a gamer. But also, I wouldn't have had the amazing friends and support that I needed.

-

I guess that's why I started RPGaDAY to begin with last year.

Playing roleplaying games may seem like a sad and nerdy thing to those unfamiliar with it, but it changed and shaped my life for the better.

When I keep going online and finding such negativity, I just wanted to do something positive.

But, of course, someone didn't even like me doing that. Yes, daily disliker - you troll - I had noticed you systematically disliking my videos every day. It's that sort of behaviour that made me want to do something.

-

As to whether RPGaDAY returns for another year will depend upon a few things...

If the RPG playing community want to do it again?
If I can come up with some new questions that people actually like (and won't complain about)?
If I can justify the amount of time and effort it takes to do this.

RPGaDAY inspired me to get back into writing WILD, right at the moment when I was feeling the most unmotivated. And I'm really glad about that. But I can't help but feel that the last two months of video making, editing, planning, scheduling, and so on, could have been spent writing!!

We'll see...

If you want to do it again next year, comment!
If you have ideas for questions, comment!
If you think it's had its day, let me know...

Until next post - which may be a while, I'm going to spend some time away from the interwebs to recover and do something productive - be good to each other... and stay multi-classy!

Sunday, August 30, 2015

#RPGaDAY2015 - Day 30: Favourite RPG Playing Celebrity

Today's topic was a bit of a fun one - inspired by a news item online listing gaming celebrities, I just thought it'd be cool to hear if people knew of any others, and to discuss the coolest gaming celebs out there.


My choice was an obvious one, mostly as his love of D&D had inspired one of his most popular characters. And the dynamic of his D&D group playing had influenced the way the group worked in the Fast & Furious movies.

Vin Diesel is a bit of a legend as well.

Until tomorrow, for the final day...